8,277 matches · 2026-09-16 to 2026-09-21 · Measured since 09-16-2026 Update
#23 of 38
49.2%Win rate
41.1%Pick rate
+1.3Skill gap
Since the patch

Soul investment

  • Weapon damage+74%11,200 souls
  • Bonus health+60%24,000 souls
  • Spirit power+384,800 souls

The core build · 12 items3,755 games, 50.4% won · +1.2 vs this hero's 49.2%

Skill path

The order most players level abilities in, step by step.
Slam Fire12
Boot Kick123
Entangling Bola123
Lycan Curse123

Buy order

Early game0 – 12 min
  1. 800Melee LifestealMelee Lifesteal
  2. 1,600StalkerStalker
  3. 800GritGrit
Mid game12 – 22 min
  1. 1,600Slowing BulletsSlowing Bullets
  2. 3,200Hunter's AuraHunter's Aura
  3. 1,600Spirit ShieldingSpirit Shielding
  4. 3,200LifestrikeLifestrike
  5. 1,600Slowing HexSlowing Hex
  6. 800Mystic BurstMystic Burst
  7. 3,200Weighted ShotsKeyWeighted Shots
  8. 3,200TankbusterTankbuster
Late game22+ min
  1. 1,600Debuff ReducerDebuff Reducer
  2. 3,200Warp StoneKeyWarp Stone
  3. 3,200Spirit ResilienceSpirit Resilience
  4. 3,200BerserkerKeyBerserker
  5. 6,400UnstoppableUnstoppable
  6. 6,400Diviner's KevlarKeyDiviner's Kevlar

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Phantom Strikeagainst Vindicta, Grey Talon, Celeste
  • Dispel Magicagainst Infernus, Mirage, Shiv
  • Metal Skinagainst Haze, Vyper, McGinnis
  • Return Fireagainst Vyper, Haze, Sinclair
  • Rebuttalagainst Viscous, Billy, Abrams

The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.

Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.

What practice buys

Win rate goes from 47.5% with 10+ games on this hero to 49.2% with 250+.

  1. 47.5%10+ games928
  2. 49.7%50+ games1,146
  3. 47.1%100+ games1,390
  4. 49.2%250+ games1,307

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

© 2026 Vestigo