Mo & Krill A

#8 of 38 Rising
52.0%Win rate
53.2%Pick rate
−1.3Skill gap
+1.7Since the patch
Soul investment
- Weapon damage—0 souls
- Bonus health+46%9,600 souls
- Spirit power+10032,000 souls
The core build · 12 items6,337 games, 55.1% won · +3.1 vs this hero's 52.0%
Skill path
| ◆ | 1 | 2 | 3 | ||||||||||||
| ◆ | 1 | 2 | |||||||||||||
| ◆ | 1 | 2 | 3 | ||||||||||||
| ◆ | 1 | 2 | 3 |
Buy order
Early game0 – 12 min
1,600
Quicksilver Reload800
Mystic Burst800
Sprint Boots1,600
↑KeyTrophy Collector800
Extra Spirit
Mid game12 – 22 min
3,200
Torment Pulse1,600
Healbane3,200
Veil Walker1,600
↑Improved Spirit3,200
Warp Stone1,600
Compress Cooldown1,600
Duration Extender
Late game22+ min
3,200
↑Tankbuster3,200
↑KeySuperior Duration3,200
↑Superior Cooldown6,400
Spirit Burn6,400
Scourge6,400
↑Transcendent Cooldown
Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.
Situational — depends who you face
Phantom Strikeagainst Vindicta, Grey Talon, Mina
Dispel Magicagainst Infernus, Mirage, Shiv
Unstoppableagainst Dynamo, Abrams, Grey Talon
Return Fireagainst Vyper, Haze, Ivy
Metal Skinagainst Vyper, Haze, Venator
Rebuttalagainst Viscous, Billy, Abrams
The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.
Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.
What practice buys
Win rate goes from 51.3% with 10+ games on this hero to 53.8% with 250+.
- 51.3%10+ games2,417
- 49.9%50+ games2,539
- 51.2%100+ games2,911
- 53.8%250+ games3,505
Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.