Hero tier list

Mo & Krill A

8,277 matches · 2026-09-16 to 2026-09-21 · Measured since 09-16-2026 Update
#8 of 38 Rising
52.0%Win rate
53.2%Pick rate
−1.3Skill gap
+1.7Since the patch

Soul investment

  • Weapon damage0 souls
  • Bonus health+46%9,600 souls
  • Spirit power+10032,000 souls

The core build · 12 items6,337 games, 55.1% won · +3.1 vs this hero's 52.0%

Skill path

The order most players level abilities in, step by step.
Scorn123
Sand Blast12
Burrow123
Combo123

Buy order

Early game0 – 12 min
  1. 1,600Quicksilver ReloadQuicksilver Reload
  2. 800Mystic BurstMystic Burst
  3. 800Sprint BootsSprint Boots
  4. 1,600Trophy CollectorKeyTrophy Collector
  5. 800Extra SpiritExtra Spirit
Mid game12 – 22 min
  1. 3,200Torment PulseTorment Pulse
  2. 1,600HealbaneHealbane
  3. 3,200Veil WalkerVeil Walker
  4. 1,600Improved SpiritImproved Spirit
  5. 3,200Warp StoneWarp Stone
  6. 1,600Compress CooldownCompress Cooldown
  7. 1,600Duration ExtenderDuration Extender
Late game22+ min
  1. 3,200TankbusterTankbuster
  2. 3,200Superior DurationKeySuperior Duration
  3. 3,200Superior CooldownSuperior Cooldown
  4. 6,400Spirit BurnSpirit Burn
  5. 6,400ScourgeScourge
  6. 6,400Transcendent CooldownTranscendent Cooldown

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Phantom Strikeagainst Vindicta, Grey Talon, Mina
  • Dispel Magicagainst Infernus, Mirage, Shiv
  • Unstoppableagainst Dynamo, Abrams, Grey Talon
  • Return Fireagainst Vyper, Haze, Ivy
  • Metal Skinagainst Vyper, Haze, Venator
  • Rebuttalagainst Viscous, Billy, Abrams

The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.

Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.

What practice buys

Win rate goes from 51.3% with 10+ games on this hero to 53.8% with 250+.

  1. 51.3%10+ games2,417
  2. 49.9%50+ games2,539
  3. 51.2%100+ games2,911
  4. 53.8%250+ games3,505

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

© 2026 Vestigo