The Deadlock numbers paperVestigo News
Halloween 2026 + Gameplay Update · Official notes
Trickor nerf
10 heroes nerfed, 19 buffed and 4 with mixed changes. 8 items trimmed and 26 improved.
Systems
What changes for everyone- Mid-Boss: Adjusted the terrain layout where the midboss is, the area is a little bigger now and has more cover
- Mid-Boss: Health increased by 20%
- Mid-Boss: Health gained per minute increased by 20%
- Mid-Boss: Resistance reductions are now only 50% as effective against the Mid-Boss
- Mid-Boss: Roar now happens at 25% HP instead of 50%
- Mid-Boss: Bounty reduced from 3000 (+50/min) to 1500 (+25/min)
- Mid-Boss: The Rejuvenator now drops as 3 crystals placed evenly around the Mid-Boss pit (random positions), instead of 1 crystal in the center
- Mid-Boss: Each Rejuvenator crystal breaks in 1 heavy melee and grants the team 1 Rejuvenator (total per Mid-Boss kill unchanged at 3)
- Mid-Boss: The full heal for breaking a Rejuvenator now applies to each crystal (previously only on the first hit)
- Mid-Boss: Rejuvenator crystals now give a bounty to the player that breaks them (500 +9/min)
- Mid-Boss: Rejuvenator crystal drop time increased from 6s to 7.5s
- Breakables growth values reduced by 10%
- Fixed some boxes taking longer to respawn if another box's or powerup's pickup was left on the ground
- Haunts base bounty and growth increased by 10%
- Haunts HP and Damage output increased by 10%
- Haunted Souls secure rate is now 25% slower
- Haunted Souls secure rate is now up to 50% faster than baseline based on how far behind you are in Net Worth compared to the enemy team's average (max rate at a 20% Net Worth gap)
- Comeback gold from non-hero sources increased from a max of 26% to 30% (when behind by ~20% Net Worth)
- The bonus NPC souls multiplier when behind now also increases tick souls for the 2 poorest players
- Healing Snacks heal increased from 10% Max HP to 14%
- Steam Vents now increase stamina regeneration by 150%
- Move slow to air drag ratio increased from 0.35 to 0.5
- Move speed in tunnels reduced from +70% to +50%
- Haunts - Past Dues: Now channels their special attack, creating a build-up aura on the ground that applies sleep slowly to Heroes standing within it over time. Killing the channeling creature destroys the aura.
- Fixed some bugs with Walker stomp logic
- Latest 6 heroes are no longer categorized as "new" anymore. This means they have normal hero unlocking requirements for ranked and can now be banned.
Heroes
34 heroes · 173 changes
Rat King
▼ Nerf▲ 2▼ 13
Hero baseHealth, gun and movement
- Base bullet damage: −5%
- Bullet damage growth: −20%
Scrap Grenade
- Damage: 70 → 60
- Upgrade 2 · damage: +70 → +60
- Upgrade 3 · damage: 300 → 275
- Fuse timers increased by 0.1s (first bounce: 0.8s → 0.9s, later bounces from 0.7s to 0.8s, T3 final explosion from 1.5s to 1.6s)
- Meleeing the grenade now gives it at least 0.4s before it explodes (if less than 0.4s was left on its fuse, the fuse is extended to 0.4s)
- Radius: 8m → 6m
- Large explosion radius: 14m → 10m
Rule, Ratannia!
- Knockup duration: −50%
- Cooldown: 160s → 180s
- Now goes on cooldown when stunned/slept before placing it. In that case, the flag is placed in that position but without any of the initial impact effects (damage/knockup)
- Radius: 20m → 16m
- Upgrade 2 · Radius: +8m → +6m
- Duration: 12s → 9s

Violet
▼ Nerf▲ 2▼ 11
Hero baseHealth, gun and movement
- Some moderate performance improvements (still more to do here)
Still Life
- Stun duration: 1.0s → 0.9s
- Line of sight is now required when the channel ends, even during the grace period
- Now shows a text bar to the victim
- Sketches now grant +2% healing amp from Nurse Harrow, Kelvin, Ivy, Dynamo, Paige, and Rem instead
- Sketches changed to give Spirit Power instead of Weapon Damage for Grey Talon, Infernus and Mina
- Upgrade 1 · health regen is now only granted while drawing (still refreshes for 4s on pickup)
- Upgrade 1 · health regen scaling: 0.25 → 0.15
- Upgrade 3 · stun duration: +0.35s → +0.45s
Abstract Landscape
- Cooldown: 165s → 180s
- Duration spirit scaling: 0.04 → 0.01
- Now ends early if Violet dies
- Cooldown between times you can be affected by it: 0.5s → 0.75s
- Upgrade 3 · no longer has "Ink is no longer destroyed"
- Duration: 6s → 5s
- Upgrade 3: +4s → +3s

Nurse Harrow
▼ Nerf▲ 3▼ 8
Hero baseHealth, gun and movement
- Base gun damage: −10%
Leech Therapy
- Fixed enemies being unable to see the glow on the hunting leeches
- Fixed leeches attaching to targets while the game is paused
- Fed leeches duration on the ground changed: a fixed 180s → 120s + 3s/min
- Leeches on the ground are now removed on round reset
Wretched Vapors
- Upgrade 3: +15% Rush Speed → +20%
Healing Needles
- Heal Per Shot: 25 → 22
- Upgrade 2 · Heal Per Shot: +20 → +16
- Spirit scaling: 0.2 → 0.24
Lurking Terrors
- Fear buildup time: 1.3s → 2s
- Enemies no longer build fear when Nurse is more than 50 degrees above or below their view
- Upgrade 3 · changed: Immune → damage while channeling" to "Takes 50% Reduced Damage while channeling
- Duration: 7s → 5s
- Upgrade 3: +3s Duration → +2s

Baba
▼ Nerf▲ 3▼ 7
Hero baseHealth, gun and movement
- Spirit Resist scaling: 0.1 → 0.07
Threadsap
- Spirit Steal duration: 22s → 16s
- When a victim cleanses the Threadsap debuff, the matching spirit Baba gained is also removed
Granny Long Legs
- Light Melee knockback distance: 10m → 8m
- Heavy Melee cooldown: 1.4s → 1.2s (default is 1.0s)
- Heavy Melee slow duration: 4s → 2s
- Heavy melee stomp now only hits the closest Rejuvenator in range
Baba's Brew
- No longer has an initial brew time
- Brew order is now random each time she casts it
- Cycle time between each type of brew: 1s → 1.5s
- UI indicator color now matches the current brew
- Silence duration: 3s → 2.75s

Graves
▼ Nerf▲ 2▼ 4
Hero baseHealth, gun and movement
- Move speed: 7 → 6.7
- Bullet damage per boon: −4%
Grasping Hands
- Can now be more easily double jumped over
- Deploy time: 0.6s → 0.8s
Borrowed Decree
- Upgrade 2 · no longer has -0.3s Time To Spawn
- Upgrade 3 · now also provides -0.3s Time To Spawn

Deadman Danny
▼ Nerf▲ 1▼ 4
Chimera Mk1
- Jetpack can no longer be used while cursed
- Fixed bug causing it to not deal damage when held through a Close The Deal
- Items and abilities that pull to the ground now work more reliably against Danny
- Slows now reduce the jetpack's in-air impulse more effectively, and even more if movement abilities are silenced
- Cooldown reduction per boon: -0.4s → -0.25s
- Cooldown refund on hit: T3 reduced from 50% → 30%
Close The Deal
- Fixed some incorrect behavior when used at the top of the belltower

Mo & Krill
▼ Nerf▲ 1▼ 2
Hero baseHealth, gun and movement
- Spirit per boon: 1.1 → 0.6
- Spirit damage on all abilities: −10% (base values and growth/upgrades)
- Bullet damage per boon: +4%

Paige
▼ Nerf▲ 1▼ 2
Hero baseHealth, gun and movement
- Base bullet damage: 35 → 32
- Bullet damage growth per boon: 0.52 → 0.61
Bookwyrm
- Upgrade 2 · Trail Duration: +2s → +1s

Wraith
▼ Nerf▼ 3
Card Trick
- Heal: 60 → 45
Project Mind
- Cooldown: 46s → 50s
- Initial cast time for projectile: 0.75s → 1s

Celeste
▼ Nerf▼ 1
Shining Wonder
- Damage: 140 → 125

Yamato
◆ Mixed▲ 2▼ 3
Power Slash
- Spirit scaling: +6% (base and T3)
Flying Slash
- Cast Range: 26m → 23m
- Enemy targets are now marked with an overhead symbol as soon as the grapple is cast, instead of only when the hook lands
- Upgrade 3 · Cast Range: +15m → +8m
Shadow Transformation
- Cooldown: 150s → 160s (moved to T2)

Kelvin
◆ Mixed▲ 2▼ 2
Frozen Shelter
- Cooldown: 185s → 190s
- Upgrade 1: -20s Cooldown → -30s
- Upgrade 2 · now also reduces enemy fire rate by -20%
- Upgrade 3 · regen: +65 → +75

Shiv
◆ Mixed▲ 2▼ 2
Hero baseHealth, gun and movement
- Alt Fire damage per boon: −5%
- Fixed the Alt Fire last-shot sound only playing when you had 1 bullet left
Serrated Knives
- Rage damage: 3.5% Current Health → 4%
- Upgrade 3 · now also increases rage damage spirit scaling by +0.01
Bloodletting
- Fixed damage ticks playing audio
Killing Blow
- Recast duration: 16s → 12s

Venator
◆ Mixed▲ 1▼ 1
Ira Domini
- Blessed stake damage: 115 → 95
- Blessed stake damage boon scaling: 3 → 3.6

Solomon
▲ Buff▲ 11▼ 5
Hero baseHealth, gun and movement
- Gun now deals -20% headshot damage
- Base bullet damage: 30 → 25
- Polished slide animations, added new ability and item aim poses, and adjusted run-to-stop timing
- Move Piece - Range to grab pieces: 50m → 65m
- Move Piece - Improved placement: pieces no longer fall through geometry or end up under the map, land closer to where you aim, and can now be placed closer to walls and in hallways
Setup Bishop
- Square height: 4m → 1m
- On Square spirit scaling: 0.64 → 0.85
- Upgrade 1: +15% slow → +25%
- Upgrade 3 · Spirit Resist reduction is now applied on impact instead of by squares
- Upgrade 3: -2.5% → -5% Spirit Resist per stack (max reduction unchanged)
Rook Battery
- Damage scaling: 1.3 → 0.9
- Upgrade 3: -12s cooldown → -10s
Develop Queen
- Cooldown: 210s → 240s
- Damage scaling: 1.4 → 1.6
- Delay for stun tiles: 1s → 1.2s
- Improved warning effects on the stun tiles to make it clear its just those tiles rather than the full area
- Fixed hitting things outside of the intended square volumes
- Base ability now has the checkmate behavior for heroes under 100 Health (scales +5/boon)
- Upgrade 2 · now increases checkmate threshold by 150

Mirage
▲ Buff▲ 5▼ 2
Traveler
- Channel time: 2s → 3s
- Onterrupt/cancel cooldown: 4s → 5s
- Now gets interrupted if you are Stunned/Immobilized/Slept or have slowing hex on you
- Now grants the old T2 barrier in the base ability (with no scaling)
- The minimap now moves to the center of the screen and is enlarged while targeting
- Added a targeting reticle under your cursor on the minimap that your allies can see, so they can tell where you're thinking of going before you click
- Your destination is now marked on your and your allies' minimaps until you arrive, and stays there briefly after landing
- Upgrade 2 · changed: 400 Barrier that scales with spirit → -65s Cooldown
- Upgrade 3 · changed: -90s Cooldown → Cannot be interrupted by damage
- Upgrade 3 · now also adds barrier spirit scaling (0.8)

Apollo
▲ Buff▲ 4▼ 1
Riposte
- Pommel Hit changed: a stun → an immobilize and parry disable
- Pommel Hit disable duration: 0.8s → 1.5s
- Upgrade 2 · disable duration: +0.4s → +0.6s
- Fixed the counterattack dash sometimes missing its target or launching Apollo away when the target moves, rounds a corner, or is displaced
- Fixed the counterattack dash missing when Apollo is right on top of the target
Flawless Advance
- Being stunned or put to sleep during the ability now refunds that stab and keeps your remaining recasts instead of putting it on cooldown
Itani Lo Sahn
- No longer interrupted by Sleep

Warden
▲ Buff▲ 4▼ 1
Alchemical Flask
- Now travels 40% faster (overall cast range unchanged)
- Weapon Damage reduction: -25% → -30%
Willpower
- Speed bonus: +15% → +20%
Last Stand
- Upgrade 2: +40.5 DPS → +50
- Upgrade 2 · cooldown reduction: -30s → -40s

Grey Talon
▲ Buff▲ 3▼ 1
Charged Shot
- Upgrade 2 · now also has -2s Charge Delay
- Upgrade 3 · no longer has -3s Charge Delay
- Upgrade 3 · now also lets the shot bounce once off a wall (can't hit a target more than once)
Guided Owl
- Now launches in the exact direction you're aiming, including steep downward angles (previously always launched at least 45° upward)

Drifter
▲ Buff▲ 3
Hero baseHealth, gun and movement
- Base gun damage: +3%
Bloodscent
- Upgrade 3: +11% Amplified Damage → +12%
Eternal Night
- Upgrade 3: +2.5s Duration → +2.75s

Abrams
▲ Buff▲ 2
Hero baseHealth, gun and movement
- Base gun damage: +5%
Siphon Life
- Upgrade 3: +18 DPS → +22
Shoulder Charge
- Fixed enemies being held in place longer if you don't hit a wall

The Doorman
▲ Buff▲ 2
Luggage Cart
- Upgrade 2: +75 Damage on Wall Impact → +90
- Upgrade 3: -15s Cooldown → -18s

Infernus
▲ Buff▲ 2
Napalm
- Upgrade 2 · lifesteal: 15% → 20%
Concussive Combustion
- Upgrade 3 · now increases spirit scaling by 0.4

McGinnis
▲ Buff▲ 2
Mini Turret
- Damage vs troopers: 50% → 65%
- Health per boon: 9 → 10

Silver
▲ Buff▲ 2
Hero baseHealth, gun and movement
- Base health regen: 2.5 → 3
- Go For The Throat - Now counts weapon damage from Point Blank and Opening Rounds
Entangling Bola
- Fixed Unstoppable flying targets being made to fall
- Fixed not grounding Grey Talon during his Rain of Arrows

Viscous
▲ Buff▲ 2
Hero baseHealth, gun and movement
- Alt fire damage growth per boon: +5%
Splatter
- Upgrade 1: +36 Damage → +45 Damage
Goo Ball
- Fixed being able to heavy melee or activate Ethereal Shift during the cast delay
- Fixed the direction indicator not appearing

Lady Geist
▲ Buff▲ 1
Essence Bomb
- Spirit scaling: 1.22 → 1.35

Lash
▲ Buff▲ 1
Grapple
- Upgrade 3 · now also increases Jump Velocity by +4m
Death Slam
- Targeting indicator changed: a cone → a cylinder to more accurately match the ability's range (visual change only)

Paradox
▲ Buff▲ 1
Paradoxical Swap
- Cooldown: 110s → 95s

Seven
▲ Buff▲ 1
Static Charge
- Upgrade 3 · stun duration: 0.9s → 1.1s

Victor
▲ Buff▲ 1
Aura of Suffering
- Upgrade 3: +15% Damage → +16%

Haze
✚ Fix
Smoke Bomb
- Fixed T3 dispelling debuffs that can't be dispelled (like the Specter Crash from Nurse's Wretched Vapors)
Items
38 items · 61 changesRadiant Regeneration
▼ Nerf- Regen on Spirit Damage scaling: 0.35 → 0.25
- Heal on Ability Cast now only triggers when you are in combat (like Spellslinger)
- Heal on Ability Cast: 65 → 40
- Heal on Ability Cast boon scaling: 1.7 → 1.4
Spirit Sap
▼ Nerf- Cooldown: 18s → 22s
- Cast range: 40m → 35m
High-Velocity Rounds
▼ Nerf- Bullet Velocity: 60% → 45% (upgrades unaffected)
Express Shot
▼ Nerf- Secondary Fire Weapon Damage and growth: −5%
Hunter's Aura
▼ Nerf- No longer affects or counts enemies outside of line of sight or through walls
Spirit Shielding
▼ Nerf- Spirit Resist: 18% → 15%
Spellbreaker
▼ Nerf- When the item procs, it continues to reduce any other spirit damage that happens as a result in that damage stack (for example, getting hit by charged shot that procs tankbuster now both get reduced)
Divine Barrier
▼ Nerf- Cooldown: 45s → 55s
Shadow Weave
◆ Mixed- No longer has Ambush Fire Rate or Melee Damage
- Now has +50% Ambush Weapon Damage
- Ambush bonuses now build up over 6s of being stealthed before reaching full power (invis progress UI pulses when it is charged up)
- Abilities used to break stealth now benefit from the Ambush bonus on their own damage (previously the bonus was applied after the ability had already gone off)
Healing Booster
◆ Mixed- No longer builds from Extra Regen
- No longer grants +3 Health Regen
- Out of Combat Regen: +1 → +2
Healbane
◆ Mixed- Multiple sources now stack on the enemy with diminishing returns (previously didn't stack)
- Heal on Hero Kill: 275 → 170 + 3/Boon
Fury Trance
▲ Buff- Active Move Speed: +1m → +1.5m
- Bullet Lifesteal: 14% → 15%
- Weapon Damage: 6% → 10%
Infuser
▲ Buff- Active Lifesteal: 70% → 75%
- Spirit Lifesteal: 13% → 15%
- Spirit power: 6 → 8
Vampiric Burst
▲ Buff- Active Lifesteal: 70% → 75%
- Bullet Lifesteal: 13% → 15%
- Weapon Damage: 6% → 10%
Focus Lens
▲ Buff- Cooldown: 45s → 40s
- Fixed damage dealt to a barrier not counting toward the repeated damage
Lightning Scroll
▲ Buff- Damage now scales with Spirit Power (0.35)
- Dash Distance slow: -10% → -12%
Bullet Lifesteal
▲ Buff- Weapon Damage: 6% → 10%
- Bullet Lifesteal: 13% → 15%
Return Fire
▲ Buff- Now returns the damage you take from Haze's Fixation
- Fixed the shop tooltip not listing the 10% Bullet Resistance
Spirit Lifesteal
▲ Buff- Spirit Power: 6 → 8
- Spirit Lifesteal: 13% → 15%
Bullet Resilience
▲ Buff- Bullet Resistance: 30% → 35%
- Out of Combat Regen: 3 → 5
Leech
▲ Buff- Bullet Lifesteal: 28% → 30%
- Spirit Lifesteal: 28% → 30%
Point Blank
▲ Buff- Slow duration: 2s → 2.5s
Toxic Bullets
▲ Buff- Anti Heal: 35% → 40%
Armor Piercer
▲ Buff- Chance: 55% → 60%
Glass Cannon
▲ Buff- Weapon Damage: 80% → 85%
Spiritual Overflow
▲ Buff- Spirit power: 6 → 8 (from component changes)
Crippling Headshot
▲ Buff- Anti-Heal: -35% → -40%
Golden Goose Egg
▲ Buff- Damage Penalty: -15% → -12%
Mystic Slow
▲ Buff- Dash Distance slow: -10% → -12%
Decay
▲ Buff- Incoming Heal reduction: -50% → -55%
Silence Wave
▲ Buff- Bonus Health: +50 → +90
Torment Pulse
▲ Buff- Melee Resistance: 18% → 22%
Echo Shard
▲ Buff- Post cast time: 0.5s → 0.2s
Rebuttal
▲ Buff- Parry Cooldown reduction: -1.75s → -1.25s
Battle Vest
▲ Buff- Weapon Damage: 18% → 22%
Metal Skin
▲ Buff- Now increases your gravity by 20% while active
Juggernaut
▲ Buff- Health Regen: +8 → +15
Healing Nova
✚ Fix- Now scales with Spirit Power (1.1) instead of Boons (6)







































