Seven A

#4 of 38 Falling
52.5%Win rate
35.8%Pick rate
−1.7Skill gap
−1.1Since the patch
Soul investment
- Weapon damage+18%3,200 souls
- Bonus health+54%16,000 souls
- Spirit power+10028,800 souls
The core build · 12 items3,630 games, 51.6% won · −0.9 vs this hero's 52.5%
Skill path
| ◆ | 1 | 2 | 3 | ||||||||||||
| ◆ | 1 | 2 | |||||||||||||
| ◆ | 1 | 2 | 3 | ||||||||||||
| ◆ | 1 | 2 | 3 |
Buy order
Early game0 – 12 min
800
Monster Rounds800
Extra Stamina1,600
Suppressor1,600
↑Arcane Surge1,600
Enchanter's Emblem3,200
↑Cultist Sacrifice800
Extra Spirit
Mid game12 – 22 min
1,600
Healbane1,600
Mystic Vulnerability1,600
↑Improved Spirit1,600
Spirit Lifesteal1,600
Duration Extender800
Mystic Expansion3,200
↑KeySuperior Duration6,400
↑Escalating Exposure
Late game22+ min
1,600
Debuff Reducer6,400
↑Unstoppable3,200
↑KeyGreater Expansion6,400
↑Infuser6,400
↑KeyBoundless Spirit6,400
Refresher
Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.
Situational — depends who you face
Dispel Magicagainst Infernus, Mirage, Shiv
Metal Skinagainst Haze, Vyper, Vindicta
Debuff Reduceragainst McGinnis, Paradox, Mina
The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.
Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.
What practice buys
Win rate goes from 52.5% with 10+ games on this hero to 51.5% with 250+.
- 52.5%10+ games1,401
- 52.3%50+ games1,845
- 53.5%100+ games2,031
- 51.5%250+ games2,189
Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.