McGinnis A

#5 of 38Hard Rising
52.5%Win rate
22.6%Pick rate
+4.6Skill gap
+1.1Since the patch
Soul investment
- Weapon damage+74%12,000 souls
- Bonus health+46%9,600 souls
- Spirit power+456,400 souls
The core build · 12 items2,331 games, 51.1% won · −1.3 vs this hero's 52.5%
Skill path
| ◆ | 1 | 2 | 3 | ||||||||||||
| ◆ | 1 | 2 | 3 | ||||||||||||
| ◆ | 1 | 2 | 3 | ||||||||||||
| ◆ | 1 | 2 |
Buy order
Early game0 – 12 min
1,600
Intensifying Magazine800
Monster Rounds800
Extended Magazine800
Rapid Rounds1,600
↑Swift Striker1,600
Battle Vest
Mid game12 – 22 min
800
Grit800
Sprint Boots3,200
KeyHeroic Aura1,600
Quicksilver Reload1,600
↑Spirit Shielding1,600
↑Enduring Speed1,600
Healbane1,600
Fleetfoot6,400
↑Mercurial Magnum
Late game22+ min
3,200
↑Escalating Resilience3,200
Spirit Resilience
Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.
The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.
Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.
What practice buys
Win rate goes from 51.8% with 10+ games on this hero to 52.4% with 250+.
- 51.8%10+ games809
- 57.3%50+ games647
- 52.1%100+ games748
- 52.4%250+ games2,372
Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.