8,277 matches · 2026-09-16 to 2026-09-21 · Measured since 09-16-2026 Update
#2 of 38
53.7%Win rate
34.9%Pick rate
+2.1Skill gap
+0.7Since the patch

Soul investment

  • Weapon damage+18%3,200 souls
  • Bonus health+54%19,200 souls
  • Spirit power+7524,000 souls

The core build · 12 items4,476 games, 56.1% won · +2.4 vs this hero's 53.7%

Skill path

The order most players level abilities in, step by step.
Kinetic Pulse123
Rejuvenating Aurora123
Quantum Entanglement123
Singularity12

Buy order

Early game0 – 12 min
  1. 800Headshot BoosterHeadshot Booster
  2. 800Extra RegenExtra Regen
  3. 800Extra ChargeExtra Charge
  4. 800Sprint BootsSprint Boots
  5. 1,600Trophy CollectorTrophy Collector
  6. 3,200HeadhunterHeadhunter
  7. 800Extra StaminaExtra Stamina
  8. 1,600Arcane SurgeArcane Surge
Mid game12 – 22 min
  1. 800Mystic ExpansionMystic Expansion
  2. 3,200Rapid RechargeRapid Recharge
  3. 1,600Healing BoosterKeyHealing Booster
  4. 1,600Compress CooldownCompress Cooldown
  5. 3,200Warp StoneWarp Stone
  6. 1,600Duration ExtenderDuration Extender
Late game22+ min
  1. 1,600Debuff ReducerDebuff Reducer
  2. 3,200Superior CooldownSuperior Cooldown
  3. 6,400UnstoppableUnstoppable
  4. 6,400RefresherRefresher
  5. 3,200Greater ExpansionKeyGreater Expansion
  6. 3,200Superior DurationKeySuperior Duration
  7. 6,400Transcendent CooldownTranscendent Cooldown
  8. 6,400Cheat DeathCheat Death

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Knockdownagainst Vindicta, Seven, Grey Talon
  • Slowing Hexagainst Apollo, Mina, Calico
  • Diviner's Kevlaragainst Lady Geist, Silver, Haze

The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.

Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.

What practice buys

Win rate goes from 52.6% with 10+ games on this hero to 55.9% with 250+.

  1. 52.6%10+ games1,341
  2. 49.6%50+ games1,224
  3. 52.8%100+ games1,891
  4. 55.9%250+ games2,836

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

© 2026 Vestigo