Dynamo S

#2 of 38
53.7%Win rate
34.9%Pick rate
+2.1Skill gap
+0.7Since the patch
Soul investment
- Weapon damage+18%3,200 souls
- Bonus health+54%19,200 souls
- Spirit power+7524,000 souls
The core build · 12 items4,476 games, 56.1% won · +2.4 vs this hero's 53.7%
Skill path
| ◆ | 1 | 2 | 3 | ||||||||||||
| ◆ | 1 | 2 | 3 | ||||||||||||
| ◆ | 1 | 2 | 3 | ||||||||||||
| ◆ | 1 | 2 |
Buy order
Early game0 – 12 min
800
Headshot Booster800
Extra Regen800
Extra Charge800
Sprint Boots1,600
↑Trophy Collector3,200
↑Headhunter800
Extra Stamina1,600
↑Arcane Surge
Mid game12 – 22 min
800
Mystic Expansion3,200
↑Rapid Recharge1,600
↑KeyHealing Booster1,600
Compress Cooldown3,200
Warp Stone1,600
Duration Extender
Late game22+ min
1,600
Debuff Reducer3,200
↑Superior Cooldown6,400
↑Unstoppable6,400
Refresher3,200
↑KeyGreater Expansion3,200
↑KeySuperior Duration6,400
↑Transcendent Cooldown6,400
Cheat Death
Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.
Situational — depends who you face
Knockdownagainst Vindicta, Seven, Grey Talon
Slowing Hexagainst Apollo, Mina, Calico
Diviner's Kevlaragainst Lady Geist, Silver, Haze
The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.
Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.
What practice buys
Win rate goes from 52.6% with 10+ games on this hero to 55.9% with 250+.
- 52.6%10+ games1,341
- 49.6%50+ games1,224
- 52.8%100+ games1,891
- 55.9%250+ games2,836
Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.