8,277 matches · 2026-09-16 to 2026-09-21 · Measured since 09-16-2026 Update
#9 of 38Easy
51.6%Win rate
29.8%Pick rate
−3.4Skill gap
−0.4Since the patch

Soul investment

  • Weapon damage+62%8,800 souls
  • Bonus health+38%4,800 souls
  • Spirit power+10030,400 souls

The core build · 12 items3,723 games, 52.1% won · +0.5 vs this hero's 51.6%

Skill path

The order most players level abilities in, step by step.
Jar of Dead12
Grasping Hands123
Essence Theft123
Borrowed Decree123

Buy order

Early game0 – 12 min
  1. 800Restorative ShotRestorative Shot
  2. 1,600Mystic ShotMystic Shot
  3. 800Extra SpiritExtra Spirit
  4. 800Extra StaminaExtra Stamina
  5. 1,600Arcane SurgeArcane Surge
  6. 1,600Improved SpiritImproved Spirit
Mid game12 – 22 min
  1. 1,600Enchanter's EmblemEnchanter's Emblem
  2. 3,200Heroic AuraHeroic Aura
  3. 1,600Duration ExtenderDuration Extender
  4. 1,600Compress CooldownCompress Cooldown
  5. 3,200Stamina MasteryStamina Mastery
  6. 3,200Superior DurationSuperior Duration
  7. 3,200Toxic BulletsToxic Bullets
Late game22+ min
  1. 6,400Echo ShardEcho Shard
  2. 3,200Superior CooldownSuperior Cooldown
  3. 6,400Boundless SpiritBoundless Spirit
  4. 6,400RefresherKeyRefresher
  5. 6,400Transcendent CooldownTranscendent Cooldown

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Diviner's Kevlaragainst Silver, Lady Geist, Yamato
  • Knockdownagainst Vindicta, Seven, McGinnis
  • Dispel Magicagainst Mirage, Infernus, The Doorman
  • Slowing Hexagainst Apollo, Mina, Viscous
  • Metal Skinagainst Haze, Vyper, Silver

The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.

Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.

What practice buys

Win rate goes from 50.4% with 10+ games on this hero to 52.0% with 250+.

  1. 50.4%10+ games1,513
  2. 51.1%50+ games1,190
  3. 52.4%100+ games1,656
  4. 52.0%250+ games1,422

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

© 2026 Vestigo