8,277 matches · 2026-09-16 to 2026-09-21 · Measured since 09-16-2026 Update
#21 of 38 Falling
49.8%Win rate
44.5%Pick rate
−2.3Skill gap
−2.3Since the patch

Soul investment

  • Weapon damage+74%15,200 souls
  • Bonus health+60%24,000 souls
  • Spirit power+111,600 souls

The core build · 12 items5,569 games, 52.4% won · +2.6 vs this hero's 49.8%

Skill path

The order most players level abilities in, step by step.
Entangling Thorns123
Stone Form12
Kudzu Connection123
Air Drop123

Buy order

Early game0 – 12 min
  1. 800Monster RoundsMonster Rounds
  2. 800Extended MagazineExtended Magazine
  3. 1,600Titanic MagazineKeyTitanic Magazine
  4. 3,200Tesla BulletsTesla Bullets
Mid game12 – 22 min
  1. 1,600Active ReloadActive Reload
  2. 800Extra RegenExtra Regen
  3. 800Extra StaminaExtra Stamina
  4. 1,600HealbaneHealbane
  5. 1,600FleetfootFleetfoot
  6. 6,400CapacitorCapacitor
  7. 800Headshot BoosterHeadshot Booster
  8. 1,600Healing BoosterHealing Booster
  9. 1,600Bullet Resist ShredderKeyBullet Resist Shredder
  10. 3,200Stamina MasteryStamina Mastery
Late game22+ min
  1. 3,200HeadhunterHeadhunter
  2. 6,400Healing TempoKeyHealing Tempo
  3. 6,400Siphon BulletsSiphon Bullets
  4. 6,400InhibitorInhibitor

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Divine Barrieragainst Pocket, Silver, Sinclair
  • Knockdownagainst Vindicta, Seven, Grey Talon
  • Disarming Hexagainst Vyper, Silver, Warden
  • Dispel Magicagainst Infernus, Mirage, Shiv
  • Rebuttalagainst Viscous, Billy, Abrams

The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.

Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.

What practice buys

Win rate goes from 50.3% with 10+ games on this hero to 51.6% with 250+.

  1. 50.3%10+ games1,862
  2. 49.7%50+ games1,788
  3. 54.9%100+ games2,433
  4. 51.6%250+ games3,533

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

© 2026 Vestigo