8,277 matches · 2026-09-16 to 2026-09-21 · Measured since 09-16-2026 Update
#24 of 38 Rising
49.0%Win rate
56.1%Pick rate
+1.7Skill gap
+5.8Since the patch

Soul investment

  • Weapon damage+86%17,600 souls
  • Bonus health+54%19,200 souls
  • Spirit power+193,200 souls

The core build · 12 items5,349 games, 46.8% won · −2.2 vs this hero's 49.0%

Skill path

The order most players level abilities in, step by step.
Gutshot12
Consecrating Grenade123
Hex-Lined Snap Trap123
Ira Domini123

Buy order

Early game0 – 12 min
  1. 800Monster RoundsMonster Rounds
  2. 1,600Intensifying MagazineIntensifying Magazine
  3. 3,200Cultist SacrificeCultist Sacrifice
  4. 1,600Battle VestBattle Vest
  5. 800Rapid RoundsRapid Rounds
  6. 800Sprint BootsSprint Boots
Mid game12 – 22 min
  1. 1,600Swift StrikerKeySwift Striker
  2. 1,600Bullet LifestealBullet Lifesteal
  3. 1,600Enduring SpeedEnduring Speed
  4. 1,600FleetfootKeyFleetfoot
  5. 3,200BerserkerBerserker
  6. 800Extra ChargeExtra Charge
  7. 3,200Spirit ResilienceKeySpirit Resilience
Late game22+ min
  1. 3,200Rapid RechargeKeyRapid Recharge
  2. 6,400Vampiric BurstVampiric Burst
  3. 6,400Siphon BulletsSiphon Bullets
  4. 6,400SilencerSilencer

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Ricochetagainst Silver, Lady Geist, Yamato
  • Dispel Magicagainst Infernus, Mirage, Shiv
  • Unstoppableagainst Dynamo, Abrams, Silver
  • Split Shotagainst Silver, Lady Geist, McGinnis
  • Metal Skinagainst Vyper, Haze, Silver
  • Plated Armoragainst Vyper, Infernus, Haze

The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.

Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.

What practice buys

Win rate goes from 45.7% with 10+ games on this hero to 42.9% with 250+.

  1. 45.7%10+ games2,894
  2. 45.5%50+ games2,652
  3. 45.4%100+ games2,453
  4. 42.9%250+ games510

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

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