Infernus C

#30 of 38 Rising
48.5%Win rate
53.8%Pick rate
−0.9Skill gap
+2.3Since the patch
Soul investment
- Weapon damage+100%22,400 souls
- Bonus health+38%4,800 souls
- Spirit power+6617,600 souls
The core build · 12 items6,672 games, 48.5% won · −0.1 vs this hero's 48.5%
Skill path
| ◆ | 1 | 2 | 3 | ||||||||||||
| ◆ | 1 | 2 | |||||||||||||
| ◆ | 1 | 2 | 3 | ||||||||||||
| ◆ | 1 | 2 | 3 |
Buy order
Early game0 – 12 min
800
Extra Spirit1,600
↑Improved Spirit800
Rapid Rounds800
Extended Magazine1,600
↑Swift Striker1,600
Healbane1,600
Quicksilver Reload
Mid game12 – 22 min
1,600
Spirit Lifesteal1,600
↑Titanic Magazine1,600
Mystic Vulnerability1,600
Duration Extender1,600
Spirit Shredder Bullets3,200
Toxic Bullets3,200
Dispel Magic
Late game22+ min
3,200
↑KeySuperior Duration6,400
↑Spiritual Overflow6,400
↑KeyEscalating Exposure3,200
↑KeySpirit Rend6,400
Ricochet6,400
↑Boundless Spirit
Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.
Situational — depends who you face
Metal Skinagainst Vyper, Haze, Silver
The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.
Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.
What practice buys
Win rate goes from 47.3% with 10+ games on this hero to 50.5% with 250+.
- 47.3%10+ games2,600
- 46.1%50+ games2,893
- 48.0%100+ games3,254
- 50.5%250+ games1,912
Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.