8,277 matches · 2026-09-16 to 2026-09-21 · Measured since 09-16-2026 Update
#30 of 38 Rising
48.5%Win rate
53.8%Pick rate
−0.9Skill gap
+2.3Since the patch

Soul investment

  • Weapon damage+100%22,400 souls
  • Bonus health+38%4,800 souls
  • Spirit power+6617,600 souls

The core build · 12 items6,672 games, 48.5% won · −0.1 vs this hero's 48.5%

Skill path

The order most players level abilities in, step by step.
Afterburn123
Flame Dash12
Napalm123
Concussive Combustion123

Buy order

Early game0 – 12 min
  1. 800Extra SpiritExtra Spirit
  2. 1,600Improved SpiritImproved Spirit
  3. 800Rapid RoundsRapid Rounds
  4. 800Extended MagazineExtended Magazine
  5. 1,600Swift StrikerSwift Striker
  6. 1,600HealbaneHealbane
  7. 1,600Quicksilver ReloadQuicksilver Reload
Mid game12 – 22 min
  1. 1,600Spirit LifestealSpirit Lifesteal
  2. 1,600Titanic MagazineTitanic Magazine
  3. 1,600Mystic VulnerabilityMystic Vulnerability
  4. 1,600Duration ExtenderDuration Extender
  5. 1,600Spirit Shredder BulletsSpirit Shredder Bullets
  6. 3,200Toxic BulletsToxic Bullets
  7. 3,200Dispel MagicDispel Magic
Late game22+ min
  1. 3,200Superior DurationKeySuperior Duration
  2. 6,400Spiritual OverflowSpiritual Overflow
  3. 6,400Escalating ExposureKeyEscalating Exposure
  4. 3,200Spirit RendKeySpirit Rend
  5. 6,400RicochetRicochet
  6. 6,400Boundless SpiritBoundless Spirit

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Metal Skinagainst Vyper, Haze, Silver

The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.

Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.

What practice buys

Win rate goes from 47.3% with 10+ games on this hero to 50.5% with 250+.

  1. 47.3%10+ games2,600
  2. 46.1%50+ games2,893
  3. 48.0%100+ games3,254
  4. 50.5%250+ games1,912

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

© 2026 Vestigo