8,277 matches · 2026-09-16 to 2026-09-21 · Measured since 09-16-2026 Update
#17 of 38 Falling
50.1%Win rate
41.9%Pick rate
+2.6Skill gap
−1.2Since the patch

Soul investment

  • Weapon damage+86%17,600 souls
  • Bonus health+54%16,000 souls
  • Spirit power+384,800 souls

The core build · 12 items2,793 games, 48.9% won · −1.2 vs this hero's 50.1%Blended

Skill path

The order most players level abilities in, step by step.
Bashdown123
Blasted12
Rising Ram12
Chain Gang123

Buy order

Early game0 – 12 min
  1. 800Monster RoundsMonster Rounds
  2. 800Close QuartersClose Quarters
  3. 800GritGrit
  4. 1,600StalkerStalker
  5. 3,200Cultist SacrificeCultist Sacrifice
Mid game12 – 22 min
  1. 1,600Spirit ShieldingSpirit Shielding
  2. 1,600Battle VestBattle Vest
  3. 800Spirit StrikeSpirit Strike
  4. 1,600Bullet Resist ShredderKeyBullet Resist Shredder
  5. 3,200Spirit SnatchSpirit Snatch
  6. 3,200Dispel MagicDispel Magic
  7. 3,200Point BlankPoint Blank
Late game22+ min
  1. 1,600Melee ChargeMelee Charge
  2. 800Extra HealthExtra Health
  3. 3,200Spirit ResilienceSpirit Resilience
  4. 3,200BerserkerKeyBerserker
  5. 6,400ColossusColossus
  6. 6,400Crushing FistsKeyCrushing Fists

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Phantom Strikeagainst Vindicta, Grey Talon, Lash
  • Unstoppableagainst Dynamo, The Doorman, Sinclair
  • Metal Skinagainst Haze, Vyper, Silver
  • Return Fireagainst Vyper, Grey Talon, Haze
  • Weapon Shieldingagainst Silver, Haze, Vyper

The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.

Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.

What practice buys

Win rate goes from 51.9% with 10+ games on this hero to 52.1% with 250+.

  1. 51.9%10+ games1,625
  2. 51.3%50+ games2,225
  3. 49.7%100+ games2,525
  4. 52.1%250+ games1,809

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

© 2026 Vestigo