8,277 matches · 2026-09-16 to 2026-09-21 · Measured since 09-16-2026 Update
#11 of 38
51.5%Win rate
48.2%Pick rate
+0.3Skill gap
+0.4Since the patch

Soul investment

  • Weapon damage+74%15,200 souls
  • Bonus health+50%11,200 souls
  • Spirit power+528,000 souls

The core build · 12 items8,348 games, 48.4% won · −3.1 vs this hero's 51.5%

Skill path

The order most players level abilities in, step by step.
Infernal Resilience123
Shoulder Charge123
Siphon Life12
Seismic Impact123

Buy order

Early game0 – 12 min
  1. 800Monster RoundsMonster Rounds
  2. 800Extra RegenExtra Regen
  3. 800Close QuartersClose Quarters
  4. 1,600StalkerStalker
  5. 800Spirit StrikeSpirit Strike
  6. 1,600Melee ChargeMelee Charge
  7. 1,600Bullet Resist ShredderKeyBullet Resist Shredder
Mid game12 – 22 min
  1. 1,600Healing BoosterHealing Booster
  2. 3,200Warp StoneWarp Stone
  3. 3,200Hunter's AuraKeyHunter's Aura
  4. 3,200Spirit SnatchSpirit Snatch
  5. 1,600Duration ExtenderDuration Extender
  6. 3,200Dispel MagicDispel Magic
Late game22+ min
  1. 3,200Point BlankPoint Blank
  2. 3,200Superior DurationKeySuperior Duration
  3. 3,200Spirit ResilienceSpirit Resilience
  4. 6,400Crushing FistsCrushing Fists

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Phantom Strikeagainst Vindicta, Grey Talon, Holliday
  • Return Fireagainst Vyper, Kelvin, Yamato
  • Rebuttalagainst Billy, Viscous, Calico
  • Metal Skinagainst Vyper, Haze, Venator
  • Unstoppableagainst Dynamo, The Doorman, Graves

The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.

Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.

What practice buys

Win rate goes from 47.5% with 10+ games on this hero to 52.3% with 250+.

  1. 47.5%10+ games1,978
  2. 49.2%50+ games2,085
  3. 53.0%100+ games2,616
  4. 52.3%250+ games3,198

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

© 2026 Vestigo