8,277 matches · 2026-09-16 to 2026-09-21 · Measured since 09-16-2026 Update
#3 of 38 Rising
52.9%Win rate
29.1%Pick rate
+1.6Skill gap
+1.4Since the patch

Soul investment

  • Weapon damage+86%16,000 souls
  • Bonus health+50%14,400 souls
  • Spirit power+529,600 souls

The core build · 12 items6,314 games, 53.3% won · +0.4 vs this hero's 52.9%

Skill path

The order most players level abilities in, step by step.
Slither123
Lethal Venom123
Screwjab Dagger12
Petrifying Bola123

Buy order

Early game0 – 12 min
  1. 800Extra SpiritExtra Spirit
  2. 800GritGrit
  3. 800Rapid RoundsRapid Rounds
  4. 1,600Improved SpiritImproved Spirit
  5. 3,200Tesla BulletsTesla Bullets
Mid game12 – 22 min
  1. 1,600Split ShotSplit Shot
  2. 1,600Spirit ShieldingSpirit Shielding
  3. 3,200Burst FireBurst Fire
  4. 1,600Swift StrikerSwift Striker
  5. 1,600Bullet Resist ShredderBullet Resist Shredder
  6. 1,600Quicksilver ReloadQuicksilver Reload
  7. 800Extra StaminaExtra Stamina
  8. 3,200Stamina MasteryKeyStamina Mastery
  9. 6,400Mercurial MagnumMercurial Magnum
Late game22+ min
  1. 1,600Spirit LifestealSpirit Lifesteal
  2. 1,600Debuff ReducerDebuff Reducer
  3. 3,200Spirit ResilienceSpirit Resilience
  4. 6,400Spiritual OverflowKeySpiritual Overflow
  5. 6,400UnstoppableUnstoppable

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Dispel Magicagainst Infernus, Mirage, Shiv
  • Weapon Shieldingagainst Silver, Venator, Lady Geist

The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.

Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.

What practice buys

Win rate goes from 50.3% with 10+ games on this hero to 55.3% with 250+.

  1. 50.3%10+ games1,189
  2. 53.0%50+ games1,107
  3. 52.1%100+ games1,423
  4. 55.3%250+ games2,571

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

© 2026 Vestigo