Mirage D

#37 of 38 Rising
45.7%Win rate
23.3%Pick rate
+1.5Skill gap
+1.2Since the patch
Soul investment
- Weapon damage+115%28,800 souls
- Bonus health+46%8,000 souls
- Spirit power+529,600 souls
The core build · 12 items1,908 games, 49.5% won · +3.8 vs this hero's 45.7%
Skill path
| ◆ | 1 | 2 | |||||||||||||
| ◆ | 1 | 2 | 3 | ||||||||||||
| ◆ | 1 | 2 | 3 | ||||||||||||
| ◆ | 1 | 2 | 3 |
Buy order
Early game0 – 12 min
800
Headshot Booster1,600
Suppressor800
Extra Spirit1,600
Healbane
Mid game12 – 22 min
3,200
↑Headhunter800
Extra Stamina1,600
↑Kinetic Dash800
Extended Magazine1,600
Mystic Vulnerability1,600
↑KeyImproved Spirit1,600
↑Titanic Magazine3,200
Toxic Bullets
Late game22+ min
6,400
Ricochet6,400
↑Escalating Exposure1,600
Spirit Lifesteal6,400
↑KeySpiritual Overflow6,400
Silencer6,400
Inhibitor
Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.
Situational — depends who you face
Dispel Magicagainst Infernus, Shiv, Warden
The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.
Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.
What practice buys
Win rate goes from 42.6% with 10+ games on this hero to 48.1% with 250+.
- 42.6%10+ games1,480
- 46.6%50+ games1,319
- 45.3%100+ games1,385
- 48.1%250+ games632
Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.