Pocket C

#26 of 38 Rising
48.9%Win rate
41.6%Pick rate
+0.3Skill gap
+2.7Since the patch
Soul investment
- Weapon damage+46%4,800 souls
- Bonus health+46%8,000 souls
- Spirit power+7525,600 souls
The core build · 12 items4,338 games, 48.9% won · −0.1 vs this hero's 48.9%
Skill path
| ◆ | 1 | 2 | 3 | ||||||||||||
| ◆ | 1 | 2 | |||||||||||||
| ◆ | 1 | 2 | 3 | ||||||||||||
| ◆ | 1 | 2 | 3 |
Buy order
Early game0 – 12 min
800
Monster Rounds800
Mystic Burst1,600
Cold Front3,200
↑Cultist Sacrifice800
Rapid Rounds1,600
Mystic Vulnerability1,600
↑Swift Striker
Mid game12 – 22 min
1,600
Enchanter's Emblem1,600
Compress Cooldown3,200
Majestic Leap3,200
Dispel Magic800
Mystic Expansion3,200
↑Tankbuster3,200
↑Superior Cooldown
Late game22+ min
6,400
Spirit Burn1,600
Duration Extender3,200
↑KeySuperior Duration3,200
↑Greater Expansion6,400
↑Transcendent Cooldown
Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.
The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.
Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.
What practice buys
Win rate goes from 45.9% with 10+ games on this hero to 49.4% with 250+.
- 45.9%10+ games1,483
- 44.8%50+ games1,879
- 45.5%100+ games2,134
- 49.4%250+ games3,092
Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.