Haze A

#10 of 38 Rising
51.5%Win rate
93.4%Pick rate
−1.2Skill gap
+1.9Since the patch
Soul investment
- Weapon damage+100%25,600 souls
- Bonus health+54%17,600 souls
- Spirit power+384,800 souls
The core build · 12 items14,813 games, 49.9% won · −1.6 vs this hero's 51.5%
Skill path
| ◆ | 1 | 2 | 3 | ||||||||||||
| ◆ | 1 | 2 | 3 | ||||||||||||
| ◆ | 1 | 2 | 3 | ||||||||||||
| ◆ | 1 | 2 |
Buy order
Early game0 – 12 min
800
Rapid Rounds1,600
Active Reload800
Extra Spirit1,600
↑Swift Striker800
Sprint Boots
Mid game12 – 22 min
3,200
↑Surge of Power1,600
↑KeyEnduring Speed1,600
KeyBullet Resist Shredder3,200
Tesla Bullets6,400
Ricochet3,200
↑KeyBurst Fire
Late game22+ min
6,400
↑Capacitor3,200
Spirit Resilience6,400
Siphon Bullets1,600
Debuff Reducer6,400
KeySilencer6,400
↑Unstoppable
Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.
Situational — depends who you face
Hollow Pointagainst Silver, Lady Geist, Venator
The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.
Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.
What practice buys
Win rate goes from 51.1% with 10+ games on this hero to 50.1% with 250+.
- 51.1%10+ games2,614
- 51.1%50+ games3,027
- 48.1%100+ games4,504
- 50.1%250+ games4,619
Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.