Kelvin A

#6 of 38 Rising
52.2%Win rate
31.0%Pick rate
−1.7Skill gap
+1.2Since the patch
Soul investment
- Weapon damage—0 souls
- Bonus health+46%8,000 souls
- Spirit power+10032,000 souls
The core build · 12 items3,687 games, 55.4% won · +3.1 vs this hero's 52.2%
Skill path
| ◆ | 1 | 2 | |||||||||||||
| ◆ | 1 | 2 | 3 | ||||||||||||
| ◆ | 1 | 2 | 3 | ||||||||||||
| ◆ | 1 | 2 | 3 |
Buy order
Early game0 – 12 min
800
Extra Regen800
Extra Charge800
Extra Spirit800
Sprint Boots1,600
↑Trophy Collector800
Mystic Burst1,600
Enchanter's Emblem
Mid game12 – 22 min
1,600
↑Healing Booster1,600
↑Enduring Speed1,600
Healbane800
Mystic Expansion3,200
↑Rapid Recharge1,600
↑Improved Spirit1,600
Mystic Vulnerability3,200
↑Tankbuster
Late game22+ min
1,600
Duration Extender6,400
↑Escalating Exposure3,200
↑KeyGreater Expansion6,400
↑KeyBoundless Spirit3,200
↑KeySuperior Duration6,400
KeySpirit Burn
Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.
Situational — depends who you face
Divine Barrieragainst Pocket, Infernus, Billy
Knockdownagainst Seven, Vindicta, Grey Talon
Unstoppableagainst Dynamo, Grey Talon, Abrams
Disarming Hexagainst Vyper, Haze, Venator
Dispel Magicagainst Infernus, Shiv, The Doorman
The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.
Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.
What practice buys
Win rate goes from 50.6% with 10+ games on this hero to 52.7% with 250+.
- 50.6%10+ games1,035
- 49.4%50+ games927
- 52.3%100+ games1,666
- 52.7%250+ games2,208
Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.