8,277 matches · 2026-09-16 to 2026-09-21 · Measured since 09-16-2026 Update
#29 of 38 Falling
48.6%Win rate
71.3%Pick rate
−0.2Skill gap
−2.5Since the patch

Soul investment

  • Weapon damage+62%9,600 souls
  • Bonus health+46%10,400 souls
  • Spirit power+529,600 souls

The core build · 12 items7,494 games, 47.3% won · −1.3 vs this hero's 48.6%

Skill path

The order most players level abilities in, step by step.
Rend12
Stalker's Mark123
Bloodscent123
Eternal Night123

Buy order

Early game0 – 12 min
  1. 800Melee LifestealMelee Lifesteal
  2. 1,600StalkerStalker
  3. 800Mystic BurstMystic Burst
  4. 800Spirit StrikeSpirit Strike
  5. 800Sprint BootsSprint Boots
  6. 1,600Trophy CollectorTrophy Collector
  7. 800Extra StaminaExtra Stamina
  8. 1,600Kinetic DashKinetic Dash
Mid game12 – 22 min
  1. 3,200Spirit SnatchSpirit Snatch
  2. 800Extra HealthExtra Health
  3. 1,600HealbaneHealbane
  4. 800Rapid RoundsRapid Rounds
  5. 3,200Veil WalkerVeil Walker
  6. 3,200FortitudeKeyFortitude
  7. 3,200Hunter's AuraKeyHunter's Aura
  8. 3,200TankbusterTankbuster
Late game22+ min
  1. 1,600Duration ExtenderDuration Extender
  2. 3,200Burst FireKeyBurst Fire
  3. 3,200Superior DurationKeySuperior Duration

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Shadow Weaveagainst Lady Geist, Silver, Venator
  • Dispel Magicagainst Infernus, Mirage, Shiv
  • Metal Skinagainst Vyper, Haze, Silver
  • Unstoppableagainst Dynamo, Abrams, The Doorman
  • Disarming Hexagainst Vyper, Silver, Venator
  • Lifestrikeagainst Lady Geist, Silver, Venator

The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.

Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.

What practice buys

Win rate goes from 51.1% with 10+ games on this hero to 50.0% with 250+.

  1. 51.1%10+ games4,244
  2. 50.4%50+ games3,743
  3. 50.3%100+ games4,136
  4. 50.0%250+ games2,672

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

© 2026 Vestigo