The Doorman D

#36 of 38
47.2%Win rate
19.9%Pick rate
−1.2Skill gap
+0.3Since the patch
Soul investment
- Weapon damage+18%3,200 souls
- Bonus health+50%14,400 souls
- Spirit power+10028,800 souls
The core build · 12 items2,722 games, 49.6% won · +2.3 vs this hero's 47.2%
Skill path
| ◆ | 1 | 2 | |||||||||||||
| ◆ | 1 | 2 | 3 | ||||||||||||
| ◆ | 1 | 2 | 3 | ||||||||||||
| ◆ | 1 | 2 | 3 |
Buy order
Early game0 – 12 min
800
High-Velocity Rounds1,600
↑Opening Rounds800
Mystic Burst800
Sprint Boots1,600
↑KeyTrophy Collector800
Extra Charge800
Mystic Expansion1,600
Recharging Rush
Mid game12 – 22 min
800
Extra Health3,200
↑Rapid Recharge800
Extra Spirit1,600
Slowing Hex3,200
↑KeyFortitude3,200
Veil Walker1,600
↑Improved Spirit3,200
↑Tankbuster
Late game22+ min
6,400
↑Vortex Web3,200
↑Greater Expansion6,400
↑Boundless Spirit6,400
KeyCheat Death6,400
KeySpirit Burn
Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.
Situational — depends who you face
Knockdownagainst Seven, Vindicta, Grey Talon
Divine Barrieragainst Pocket, Shiv, Rem
Dispel Magicagainst Warden, Infernus, Apollo
The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.
Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.
What practice buys
Win rate goes from 42.8% with 10+ games on this hero to 49.5% with 250+.
- 42.8%10+ games671
- 44.6%50+ games520
- 47.0%100+ games1,226
- 49.5%250+ games1,557
Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.