
Electrical
RAND Switch
This switch will allow passthrough based on a random number. Each time the SET input receives power it will roll true or false to allow passthrough
- Shortname
electric.random.switch- Item ID
492357192- Spawn command
inventory.give electric.random.switch 1- Stack
- 5
- Despawns after
- 5 min
Crafting
Recycling
| Recycler | Gives |
|---|---|
| Red (Power Plant) 75% | |
| Green, powered 60% | |
| Green 50% | |
| Yellow (safe zone) 40% |
“+ 50%” is the chance of getting one more. For an item at full condition: a worn one gives less. The green recycler gives more while the monument's power grid is on, and the red one only works with it.
Where to find it
Chance that a crate, NPC or item has at least one. In crates the amount counts all its rolls; for NPCs it is what the slot that gives the most provides. Condition: how worn it comes out.
| Source | Amount | Chance |
|---|---|---|
| Locked Crate | × 1–2 | 1.3 % |
| Crate | × 1 | 0.8 % |
| Crate (Wagon) | × 1 | 0.8 % |
| Elite Crate | × 1–3 | 0.8 % |
| Military Crate | × 1 | 0.4 % |
| Military Crate (Underwater Lab) | × 1 | 0.4 % |
| Military Crate (Wagon) | × 1 | 0.4 % |
| Night Vision ScientistNPC | × 1 | 0.3 % |
| ScientistNPC | × 1 | < 0.1 % |
| Heavy Scientist (Oil Rig)NPC | × 1 | < 0.1 % |
| Heavy Scientist (Bradley)NPC | × 1 | < 0.1 % |
Electricity
- Power use
- none
- Inputs
- Power In · Set · Reset
- Outputs
- Power Out