8,277 matches · 2026-09-16 to 2026-09-21 · Measured since 09-16-2026 Update
#32 of 38Hard Falling
48.0%Win rate
73.5%Pick rate
+2.9Skill gap
−2.1Since the patch

Soul investment

  • Weapon damage+74%12,800 souls
  • Bonus health+54%16,000 souls
  • Spirit power+384,800 souls

The core build · 12 items6,573 games, 48.8% won · +0.8 vs this hero's 48.0%

Skill path

The order most players level abilities in, step by step.
Exploding Uppercut123
Grapple Arm123
Sticky Bomb123
Hyper Beam1

Buy order

Early game0 – 12 min
  1. 800Headshot BoosterHeadshot Booster
  2. 800Extra RegenExtra Regen
  3. 800Spirit StrikeSpirit Strike
  4. 1,600StalkerStalker
  5. 800Sprint BootsSprint Boots
  6. 3,200HeadhunterHeadhunter
Mid game12 – 22 min
  1. 3,200Veil WalkerVeil Walker
  2. 1,600Slowing HexSlowing Hex
  3. 1,600Healing BoosterKeyHealing Booster
  4. 1,600Enduring SpeedEnduring Speed
  5. 1,600FleetfootKeyFleetfoot
  6. 3,200Spirit SnatchSpirit Snatch
Late game22+ min
  1. 1,600Slowing BulletsSlowing Bullets
  2. 3,200Hunter's AuraKeyHunter's Aura
  3. 3,200Weighted ShotsKeyWeighted Shots
  4. 3,200Spirit ResilienceSpirit Resilience
  5. 6,400Siphon BulletsKeySiphon Bullets

Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.

Situational — depends who you face

  • Dispel Magicagainst Infernus, Mirage, Shiv
  • Knockdownagainst Vindicta, Seven, Grey Talon
  • Metal Skinagainst Vyper, Haze, Silver
  • Rebuttalagainst Viscous, Billy, Abrams
  • Unstoppableagainst Dynamo, Abrams, Sinclair

The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.

Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.

What practice buys

Win rate goes from 47.9% with 10+ games on this hero to 50.4% with 250+.

  1. 47.9%10+ games2,451
  2. 46.2%50+ games2,887
  3. 48.3%100+ games4,653
  4. 50.4%250+ games4,939

Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.

Match data from the public deadlock-api.com snapshot · Hero and item art from Valve

© 2026 Vestigo