Bebop D

#32 of 38Hard Falling
48.0%Win rate
73.5%Pick rate
+2.9Skill gap
−2.1Since the patch
Soul investment
- Weapon damage+74%12,800 souls
- Bonus health+54%16,000 souls
- Spirit power+384,800 souls
The core build · 12 items6,573 games, 48.8% won · +0.8 vs this hero's 48.0%
Skill path
| ◆ | 1 | 2 | 3 | |||||||||||
| ◆ | 1 | 2 | 3 | |||||||||||
| ◆ | 1 | 2 | 3 | |||||||||||
| ◆ | 1 |
Buy order
Early game0 – 12 min
800
Headshot Booster800
Extra Regen800
Spirit Strike1,600
Stalker800
Sprint Boots3,200
↑Headhunter
Mid game12 – 22 min
3,200
Veil Walker1,600
Slowing Hex1,600
↑KeyHealing Booster1,600
↑Enduring Speed1,600
KeyFleetfoot3,200
↑Spirit Snatch
Late game22+ min
1,600
Slowing Bullets3,200
KeyHunter's Aura3,200
↑KeyWeighted Shots3,200
Spirit Resilience6,400
KeySiphon Bullets
Every purchase in order, components included — a tier 4 is built, not bought. The arrow marks a step that upgrades something already bought.
Situational — depends who you face
Dispel Magicagainst Infernus, Mirage, Shiv
Knockdownagainst Vindicta, Seven, Grey Talon
Metal Skinagainst Vyper, Haze, Silver
Rebuttalagainst Viscous, Billy, Abrams
Unstoppableagainst Dynamo, Abrams, Sinclair
The current patch doesn't have enough games yet, so these builds also include games from before it — unlike the tier list above.
Phantom+, 2026-09-06 to 2026-09-20. Each item measured against players who reached the same minute with the same souls and spent them on something else.
What practice buys
Win rate goes from 47.9% with 10+ games on this hero to 50.4% with 250+.
- 47.9%10+ games2,451
- 46.2%50+ games2,887
- 48.3%100+ games4,653
- 50.4%250+ games4,939
Measured inside one rank band, so the lobby level is held fixed. It does not separate learning the hero from being a better player to begin with.