Parches

Cada actualización de CS2, cambio por cambio: cada línea dice si es algo nuevo, un cambio o un arreglo, y qué mapas, armas y cajas nombra.

14 de octubre de 2025 · Parche

Parche del 14 de octubre de 2025

3 nuevos23 cambios1 arreglo

Motor

  • CambioUpdated engine code to the latest version of Source 2.
  • CambioReworked bullet penetration simulation to reduce CPU usage.
  • CambioImproved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.

Jugabilidad

  • CambioDefusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.
  • CambioC4 will no longer detonate in the middle of halftime intermission or after the end of the match.
  • ArregloFixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.

Interfaz

  • CambioMajor Highlight clips are now viewable from the Spectator Loadout.
  • CambioSelected player is now more visible in the Team Counter.
  • CambioContext menu in the Inventory now opens in a position relative to the cursor.
  • CambioHUD weapon mode indicator has been moved to the ammo count.
  • CambioRaindrops are now removed from weapons when switching to a dry inspect environment.

Scripts de mapas

  • Cambiocs_script enums can now be imported and behave the same as TypeScript enums.
  • CambioCSWeaponType.PISTOL == 1
  • CambioCSWeaponType\[1] == "PISTOL"
  • NuevoAdded enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackType
  • NuevoAdded BOOSTS value to CSGearSlot. This is the gear slot for healthshots.
  • CambioUpdated Instance.OnRoundEnd to now receive the reason
  • CambioUpdated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlags
  • CambioUpdated Instance.OnPlayerDamage to now receive damageType and damageFlags
  • CambioUpdated Instance.OnKnifeAttack to now receive attackType
  • CambioUpdated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox
  • CambioThe trace config now accepts an array of ignore entities or just one
  • CambioThe trace config can specify to trace against hitboxes
  • CambioThe trace result will include hitGroup if tracing against hitboxes
  • CambioUpdated Instance.BulletTrace result to include hitGroup
  • CambioUpdated Entity.TakeDamage to accept damageType and damageFlags
  • NuevoAdded CSWeaponData.GetGearSlot()

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