Parches

Cada actualización de CS2, cambio por cambio: cada línea dice si es algo nuevo, un cambio o un arreglo, y qué mapas, armas y cajas nombra.

1 de octubre de 2025 · Parche

Parche del 1 de octubre de 2025

38 nuevos23 cambios3 arreglos

Armory

  • NuevoAdded Missing Link Community Charms collection featuring 23 new charms created by Counter-Strike Workshop community artists.
  • NuevoAdded Dr. Boom Charms collection featuring 22 new charms.
  • NuevoAdded 2025 Community Stickers collection featuring 29 new stickers created by Counter-Strike Workshop community artists.
  • NuevoAdded Sugarface 2 Stickers collection featuring 9 new stickers with the Sugarface theme.
  • CambioRemoved Gallery Case, Graphic Collection, and Character Craft stickers from The Armory. Gallery Case

Jugabilidad

  • CambioDeath count in scoreboard will now increment when players die to C4 bomb detonation.
  • CambioLimited Zeus-x27 kill streak bonus in deathmatch.
  • ArregloFixed incorrect pixel offset for greater than one pixel width sniper scope.
  • NuevoAdded inaccuracy representation in sniper scopes.
  • CambioKeychains will now slightly jolt when a player makes an audible footstep sound.

Modo espectador

  • NuevoAdded support on select maps for new spectator camera transitions that follow the shortest path through the level to the next spectator target player.
  • CambioIn-game loadout of spectated player will auto-close at the end of the match.
  • CambioIn-game loadout of spectated player will now show wear and pattern of gloves.

Mapas

  • CambioRemoved community maps Jura, Grail, Dogtown, and Brewery from all game modes. JuraGrailDogtownBrewery
  • NuevoAdded community maps Palacio and Golden to Competitive, Casual, and Deathmatch modes. PalacioGolden
  • NuevoAdded community maps Rooftop and Transit to Wingman mode. RooftopTransit
  • CambioAncient / Shoots AncientShoots
  • ArregloVarious player clipping fixes.

Varios

  • CambioMinor adjustments to MAC-10 and R8 Revolver skinning. MAC-10R8 Revolver
  • ArregloFixed a crash for missing bullet impact effects.
  • NuevoAdded deformers (lattice deformer and simple bend deformer) to Workshop Tools - Hammer.
  • CambioRe-enabled example content in train_zoo using lattice and bend deformers.

Scripts de mapas

  • CambioUpdated general error handling for methods. An exception will be thrown when the method is invoked with an incorrect 'this' value. An error will be logged and a default value that matches the declared return type will be returned when the method is invoked with unsupported arguments.
  • CambioImproved performance of handling Vector, QAngle, and Color values as arguments and return values.
  • CambioWhen interpreting a Color argument, rgba values will be clamped to a maximum of 255.
  • NuevoAdded an overload for each of the following methods that accepts a single object holding all parameters. Deprecated the previous overload.
  • CambioInstance.DebugScreenText
  • CambioInstance.DebugLine
  • CambioInstance.DebugBox
  • CambioInstance.DebugSphere
  • CambioInstance.EntFireAtName
  • CambioInstance.EntFireAtTarget
  • CambioEntity.Teleport
  • CambioChanged all callbacks to accept a single object holding all parameters.
  • NuevoAdded Instance.OnScriptReload
  • CambioDeprecated Instance.OnReload and Instance.OnBeforeReload
  • NuevoAdded Instance.TraceLine
  • NuevoAdded Instance.TraceSphere
  • NuevoAdded Instance.TraceBox
  • NuevoAdded Instance.TraceBullet
  • CambioDeprecated Instance.GetTraceHit
  • NuevoAdded Instance.OnPlayerReset
  • NuevoAdded Instance.OnBeforePlayerDamage
  • NuevoAdded Instance.OnPlayerDamage
  • NuevoAdded Instance.OnPlayerJump
  • NuevoAdded Instance.OnPlayerLand
  • NuevoAdded Instance.OnGunReload
  • NuevoAdded Instance.OnBulletImpact
  • NuevoAdded Instance.OnPlayerPing
  • NuevoAdded Instance.OnGrenadeBounce
  • NuevoAdded Instance.OnKnifeAttack
  • NuevoAdded Instance.IsFreezePeriod
  • NuevoAdded Entity.GetOwner
  • NuevoAdded Entity.SetOwner
  • NuevoAdded Entity.GetParent
  • NuevoAdded Entity.SetParent
  • NuevoAdded Entity.IsAlive
  • NuevoAdded Entity.IsWorld
  • NuevoAdded Entity.TakeDamage
  • NuevoAdded CSPlayerPawn.DropWeapon
  • NuevoAdded CSWeaponData.GetDamage
  • NuevoAdded CSWeaponData.GetRange
  • NuevoAdded CSWeaponData.GetRangeModifier
  • NuevoAdded CSWeaponData.GetPenetration

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