Parches

Cada actualización de CS2, cambio por cambio: cada línea dice si es algo nuevo, un cambio o un arreglo, y qué mapas, armas y cajas nombra.

25 de septiembre de 2025 · Parche

Parche del 25 de septiembre de 2025

25 nuevos7 cambios2 arreglos

Scripts de mapas

  • CambioUpdated tsconfig.json in the script_zoo, setting the target to "es2022" for more accurate type analysis.
  • CambioChanged point_script entity to no longer remove itself on a failed script load during spawn. Instead it will remain in an inactive state and listen for script changes if the game is running in tools mode.
  • ArregloFixed point_script entity to no longer potentially crash after an unsuccessful reload from an invalid script while running the game in tools mode.
  • CambioChanged point_script entity to hold onto the memory value returned by an Instance.OnBeforeReload callback until the next successful reload instead of forgetting it if the reload is unsuccessful.
  • CambioChanged methods expecting arguments of string type to now error instead of calling toString for arguments of the wrong type.
  • CambioChanged Instance.Msg and Instance.DebugScreenText to accept any type for the text value.
  • ArregloFixed a bug where RunScriptInput would crash the game when triggered with a null caller or activator.
  • CambioRemoved Instance.OnGameEvent in favor of per-event registration methods. This gives us tools for stronger API stability and creates a consistent API for events that are not gameevents.
  • NuevoAdded Instance.DebugLine
  • NuevoAdded Instance.DebugBox
  • NuevoAdded Instance.OnPlayerConnect
  • NuevoAdded Instance.OnPlayerActivate
  • NuevoAdded Instance.OnPlayerDisconnect
  • NuevoAdded Instance.OnRoundStart
  • NuevoAdded Instance.OnRoundEnd
  • NuevoAdded Instance.OnBombPlant
  • NuevoAdded Instance.OnBombDefuse
  • NuevoAdded Instance.OnPlayerKill
  • NuevoAdded Instance.OnPlayerChat
  • NuevoAdded Instance.OnGunFire
  • NuevoAdded Instance.OnGrenadeThrow
  • NuevoAdded an overload to Instance.EntFireAtName that allows setting caller and activator
  • NuevoAdded an overload to Instance.EntFireAtTarget that allows setting caller and activator
  • NuevoAdded normal vector to the result of Instance.GetTraceHit
  • NuevoAdded Entity.GetGroundEntity
  • NuevoAdded CSWeaponBase.GetOwner
  • NuevoAdded CSPlayerController.GetName
  • NuevoAdded CSObserverPawn.GetOriginalPlayerController
  • NuevoAdded CSPlayerPawn.GetOriginalPlayerController
  • NuevoAdded CSPlayerPawn.IsCrouching
  • NuevoAdded CSPlayerPawn.IsCrouched
  • NuevoAdded CSPlayerPawn.IsNoclipping
  • CambioSee maps/editor/zoo/scripts/point_script.d.ts for comprehensive details on the API
  • NuevoAdded "train_zoo.vmap" with all de_train assets and examples for mapmakers.

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