Patches

Every CS2 update, change by change: each line says whether it's new, a change or a fix, and which maps, weapons and cases it names.

September 25, 2025 · Patch

September 25, 2025 update

25 new7 changes2 fixes

Map Scripting

  • ChangeUpdated tsconfig.json in the script_zoo, setting the target to "es2022" for more accurate type analysis.
  • ChangeChanged point_script entity to no longer remove itself on a failed script load during spawn. Instead it will remain in an inactive state and listen for script changes if the game is running in tools mode.
  • FixFixed point_script entity to no longer potentially crash after an unsuccessful reload from an invalid script while running the game in tools mode.
  • ChangeChanged point_script entity to hold onto the memory value returned by an Instance.OnBeforeReload callback until the next successful reload instead of forgetting it if the reload is unsuccessful.
  • ChangeChanged methods expecting arguments of string type to now error instead of calling toString for arguments of the wrong type.
  • ChangeChanged Instance.Msg and Instance.DebugScreenText to accept any type for the text value.
  • FixFixed a bug where RunScriptInput would crash the game when triggered with a null caller or activator.
  • ChangeRemoved Instance.OnGameEvent in favor of per-event registration methods. This gives us tools for stronger API stability and creates a consistent API for events that are not gameevents.
  • NewAdded Instance.DebugLine
  • NewAdded Instance.DebugBox
  • NewAdded Instance.OnPlayerConnect
  • NewAdded Instance.OnPlayerActivate
  • NewAdded Instance.OnPlayerDisconnect
  • NewAdded Instance.OnRoundStart
  • NewAdded Instance.OnRoundEnd
  • NewAdded Instance.OnBombPlant
  • NewAdded Instance.OnBombDefuse
  • NewAdded Instance.OnPlayerKill
  • NewAdded Instance.OnPlayerChat
  • NewAdded Instance.OnGunFire
  • NewAdded Instance.OnGrenadeThrow
  • NewAdded an overload to Instance.EntFireAtName that allows setting caller and activator
  • NewAdded an overload to Instance.EntFireAtTarget that allows setting caller and activator
  • NewAdded normal vector to the result of Instance.GetTraceHit
  • NewAdded Entity.GetGroundEntity
  • NewAdded CSWeaponBase.GetOwner
  • NewAdded CSPlayerController.GetName
  • NewAdded CSObserverPawn.GetOriginalPlayerController
  • NewAdded CSPlayerPawn.GetOriginalPlayerController
  • NewAdded CSPlayerPawn.IsCrouching
  • NewAdded CSPlayerPawn.IsCrouched
  • NewAdded CSPlayerPawn.IsNoclipping
  • ChangeSee maps/editor/zoo/scripts/point_script.d.ts for comprehensive details on the API
  • NewAdded "train_zoo.vmap" with all de_train assets and examples for mapmakers.

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