Patches

Every CS2 update, change by change: each line says whether it's new, a change or a fix, and which maps, weapons and cases it names.

November 5, 2026 · Patch

November 5, 2026 update

6 new15 changes0 fixes

Gameplay

  • ChangeBomb defusal in Retakes mode will now instantly finish when there is sufficient time remaining in the round and no active utility remains to prevent the defuse.
  • ChangeReduced freeze time and round restart delay in Retakes mode.
  • ChangePinging pet chickens during freeze time will request a trick from them.
  • ChangePet chicken names are no longer displayed when customized item text game option is set to hidden.

Map Scripting

  • ChangeInstance.Precache now accepts entities to precache
  • NewAdded new top level export Entities
  • NewAdded Entities.Spawn
  • NewAdded Instance.OnBotControl
  • NewAdded CSPlayerController.IsControllingBot
  • NewAdded CSPlayerController.GetControlledBotPawn
  • NewAdded CSPlayerPawn.Reset
  • ChangeMoved Instance.ConnectOutput to Entities and changed it to accept a config object
  • ChangeMoved Instance.DisconnectOutput to Entities
  • ChangeRenamed Instance.EntFireAtName to Entities.FireInput
  • ChangeRenamed Instance.FindEntitiesByName to Entities.FindByName
  • ChangeRenamed Instance.FindEntitiesByClass to Entities.FindByClass
  • ChangeRenamed Instance.EntFireAtTarget to Entity.FireInput
  • ChangeMoved and renamed methods are still available in their original location, deprecated
  • ChangeDeprecated Instance.FindEntityByName and FindEntityByClass
  • ChangeCalling a method on an invalid (removed) Entity now reports that the Entity is invalid
  • ChangeConnectOutput now logs a warning when the target has no output with that name

Valve's official notes. Read the announcement on Steam

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