January 27, 2026 · Patch
January 27, 2026 update
0 new6 changes2 fixes
Gameplay
- ChangeMolotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.
Sound
- FixFixed a performance issue when running CS2 without a sound device.
- ChangeVarious knife sound adjustments.
Misc
- FixFixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.
- ChangeVarious stability improvements.
Maps
- Nuke
- ChangeAdjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.
- Warden
- ChangeUpdated to the latest version from the Community Workshop (Update Notes)
- Sanctum
- ChangeUpdated to the latest version from the Community Workshop (Update Notes)
Valve's official notes. Read the announcement on Steam