January 21, 2026 · Patch
January 21, 2026 update
9 new45 changes5 fixes
Premier
- ChangePremier Season Four has begun
- NewAdded Anubis to the Active Duty Map Pool Anubis
- ChangeRemoved Train from the Active Duty Map Pool Train
Competitive
- ChangeAdjusted underlying per-map competitive matchmaking rank values. Existing per-map competitive Skill Groups have been expired, and will be displayed again once the player obtains the required number of wins
Gameplay
- ChangeMinor adjustments to the MP7 and MP5-SD: MP7MP5-SD
- ChangeSlightly increased damage
- ChangeSlightly reduced damage fall-off
- ChangeReduced price by $100.
- ChangeReduced price of the PP-Bizon by $100. PP-Bizon
- ChangeJump changes:
- ChangeLanding time is now calculated with subtick precision
- ChangeJumping and landing no longer affect stamina. The landing speed penalty is now a simple function of landing time
- ChangeAny jump press within sv_bhop_time_window centered on the landing time that hasn't been penalized by sv_jump_spam_penalty_time will be treated as a successful bunnyhop
- ChangeLegacy jump behavior can be restored on private servers with sv_legacy_jump
- ChangeMap Guides can now be loaded in online games of casual and retakes (via the ESC menu)
Sound
- ChangeReduced audio output latency
- ChangeHigher fidelity knife draw and inspect sounds
- ChangeWeapon, knife and utility draw sounds no longer overlap when switching quickly between them
- ChangeKnife impact sounds are now unique based on primary fire or alt fire swings as well as front and rear attacks. This reflects the different damage amounts dealt with each attack
- ChangeAmbient sounds no longer restart from the beginning when transitioning between zones
Weekly Care Package
- NewAdded two all-new weapon collections to the Weekly Care Package drop list: Harlequin, Achroma
- ChangeRemoved four weapon collections from the Weekly Care Package drop list: Safehouse, Dust 2, 2018 Nuke Collection, and the 2018 Inferno Collection DustNukeInferno
Armory
- NewAdded a new Limited Edition Item: the AK47 | Aphrodite
Misc
- ChangeIncreased material fidelity on some of the base guns:
- ChangeAk47
- ChangeAug
- ChangeAWP AWP
- ChangeBerettas
- ChangeDeagle
- ChangeGalil
- ChangeMac-10
- ChangeMP7 MP7
- ChangeP250 P250
- ChangeTec9
- ChangeUSP-S USP-S
- ChangeBizon
- ChangeCz75a
- ChangeFamas
- ChangeMP9 MP9
- ChangeChanged voice status behavior to always show a mic for local player if mic is open
- FixFixed a bug related to Deathcam intersection
- FixFixed some cases where the player would collide with internal edges while sliding along a ramp in surf mode
- ChangeImproved the resolution of the PVS for some static level geometry
- FixFixed some small interpenetrations in Butterfly Knife animations
- FixFixed a case where blood decals weren't appearing
Map Scripting
- FixFixed a bug where activator was sometimes incorrect for func_door outputs OnOpen, OnFullyOpen, OnClose, and OnFullyClosed
- NewAdded BaseModelEntity.GetModelName
- NewAdded BaseModelEntity.GetModelScale
- NewAdded BaseModelEntity.GetColor
- NewAdded BaseModelEntity.IsGlowing
Engine
- ChangeUpdated engine code to the latest version of Source 2.
Maps
- ChangeRemoved community maps: Golden, Palacio, Agency, and Rooftop from all game modes GoldenPalacioAgencyRooftop
- NewAdded community maps Warden, Stronghold, and Alpine to Competitive, Casual, and Deathmatch modes WardenStronghold
- NewAdded community maps Sanctum and Poseidon to Wingman mode SanctumPoseidon
- Anubis
- ChangeBridge drop moved near Mid Doors
- ChangeMid doors orientation reversed
- ChangeHole added between E-box and Back of B
- ChangeBombsite A crates moved up steps on to Walkway
- ChangeScaffolding added to pillar on Bombsite A
Valve's official notes. Read the announcement on Steam