Patches

Every CS2 update, change by change: each line says whether it's new, a change or a fix, and which maps, weapons and cases it names.

May 18, 2026 · Patch

May 18, 2026 update

13 new6 changes5 fixes

Spectating

  • FixFixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.
  • FixFixed a case of stuck x-ray silhouettes when switching spectator targets.
  • FixFixed spectator damage overlay effect.

Misc

  • NewAdded weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players.
  • ChangeAdjustments to AWP draw to idle animation transition. AWP
  • ChangeImproved consistency of grenade jump throws and the accuracy of the jump throw preview camera.

Maps

  • Cache
  • ChangeAdjusted model for window covers to show collision / decals when shot.
  • ChangeAdjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.

Map Scripting

  • NewAdded Instance.RegisterCheatCommand
  • NewAdded Instance.GetAllPlayerControllers
  • NewAdded Instance.OnBeginRoundRestart
  • NewAdded Instance.SetRoundRemainingTime
  • NewAdded CSPlayerController.AddMoneySpendableNow
  • NewAdded CSPlayerController.GetMoneySpendableNow
  • NewAdded CSPlayerController.AddMoneyEarnedForNextRound
  • NewAdded CSPlayerController.GetMoneyEarnedForNextRound
  • NewAdded CSPlayerPawn.HasHelmet
  • NewAdded CSPlayerPawn.SetHasHelmet
  • NewAdded CSPlayerPawn.IsScoped
  • NewAdded CSWeaponBase.IsSilencerOn
  • ChangeChanged the activator for OnPlayerUse to always be the player
  • ChangeChanged the caller for OnPlayerUse to always be the used entity
  • FixFixed the value of CSInputs.LOOK_AT_WEAPON
  • FixFixed a potential crash in exception handling

Valve's official notes. Read the announcement on Steam

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