May 18, 2026 · Patch
May 18, 2026 update
13 new6 changes5 fixes
Spectating
- FixFixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.
- FixFixed a case of stuck x-ray silhouettes when switching spectator targets.
- FixFixed spectator damage overlay effect.
Misc
- NewAdded weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players.
- ChangeAdjustments to AWP draw to idle animation transition. AWP
- ChangeImproved consistency of grenade jump throws and the accuracy of the jump throw preview camera.
Maps
- Cache
- ChangeAdjusted model for window covers to show collision / decals when shot.
- ChangeAdjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.
Map Scripting
- NewAdded Instance.RegisterCheatCommand
- NewAdded Instance.GetAllPlayerControllers
- NewAdded Instance.OnBeginRoundRestart
- NewAdded Instance.SetRoundRemainingTime
- NewAdded CSPlayerController.AddMoneySpendableNow
- NewAdded CSPlayerController.GetMoneySpendableNow
- NewAdded CSPlayerController.AddMoneyEarnedForNextRound
- NewAdded CSPlayerController.GetMoneyEarnedForNextRound
- NewAdded CSPlayerPawn.HasHelmet
- NewAdded CSPlayerPawn.SetHasHelmet
- NewAdded CSPlayerPawn.IsScoped
- NewAdded CSWeaponBase.IsSilencerOn
- ChangeChanged the activator for OnPlayerUse to always be the player
- ChangeChanged the caller for OnPlayerUse to always be the used entity
- FixFixed the value of CSInputs.LOOK_AT_WEAPON
- FixFixed a potential crash in exception handling
Valve's official notes. Read the announcement on Steam