July 8, 2026 · Patch
July 8, 2026 update
11 new15 changes5 fixes
Premier
- ChangePremier Season Five has begun
- NewAdded Cache to the Active Duty Map Pool Cache
- ChangeRemoved Overpass from the Active Duty Map Pool Overpass
Gameplay
- ChangeRe-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.
- ChangeDamage is now applied according to precomputed simulation values, baked into the compiled map.
- ChangeExplosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.
- FixFixed case where picking up dropped weapons through the Buy Menu would fail to complete.
Armory
- NewAdded two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque
- NewAdded two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing
- ChangeTrain 2025 and Sport & Field weapon collections are no longer available in the Armory Train
- ChangeSugarface 2 and Elemental Craft sticker collections are no longer available in the Armory
Workshop
- ChangeUpdated "Custom Paint Job Extended"
- NewAdded option to include a dedicated overlay mask texture
- NewAdded option to set unique overlay UV randomization separate from albedo UV randomization
Misc
- ChangeReduced the performance cost of showing the scoreboard.
- FixFixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana). Inferno
- ChangeIncreased sticker rotation precision to allow half-degree increments on application screen.
Map Scripting
- NewAdded Instance.QueueAfterThinks
- NewAdded Instance.OnWeaponDrop
- NewAdded CSWeaponBase.GetOriginalOwner
- FixFixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.
- NewAdded file name and line number to errors caught during the CompileModule step of script loading.
- ChangeRemoved support for deprecated vts assets.
Engine
- ChangeUpdated engine code to the latest version of Source 2
Maps
- ChangeRemoved community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes WardenStrongholdSanctum
- NewAdded community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes
- NewAdded community maps Debris and El Dorado to Wingman mode
- Cache
- ChangeVarious clipping adjustments
- Dust II
- FixFixed pixel gap Outside Tunnel
- ChangeClipping adjustment Outside Tunnel
- Inferno
- FixClipping fix to prevent pixel boost at Top of Mid
Valve's official notes. Read the announcement on Steam