Patches

Every CS2 update, change by change: each line says whether it's new, a change or a fix, and which maps, weapons and cases it names.

March 4, 2026 · Patch

March 4, 2026 update

11 new6 changes5 fixes

Misc

  • ChangeStarting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time.
  • NewAdded ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit.
  • FixFixed a slight tilt in the chicken running animation.

Maps

  • Inferno
  • ChangeBalcony at Bombsite A has been extended.
  • ChangeGraveyard at Bombsite A has been closed to the public.
  • ChangeClipping adjusted at small window next to Second Mid Balcony.
  • Warden
  • ChangeUpdated to the latest version from the Community Workshop (Update Notes)
  • Sanctum
  • ChangeUpdated to the latest version from the Community Workshop (Update Notes)

Map Scripting

  • NewAdded hitEntity to OnBulletImpact event data
  • NewAdded Entity.GetAbsAngularVelocity()
  • NewAdded Entity.GetLocalAngularVelocity()
  • NewAdded angularVelocity to Entity.Teleport()
  • NewAdded CSWeaponBase.GetClipAmmo()
  • NewAdded CSWeaponBase.SetClipAmmo()
  • NewAdded CSWeaponBase.GetReserveAmmo()
  • NewAdded CSWeaponBase.SetReserveAmmo()
  • NewAdded CSWeaponData.GetMaxClipAmmo()
  • NewAdded CSWeaponData.GetMaxReserveAmmo()
  • FixFixed missing CSPlayerPawn.IsDucking()
  • FixFixed missing CSPlayerPawn.IsDucked()
  • FixFixed a bug where JUMP wouldn't trigger for WasInputJustPressed() and WasInputJustReleased() if the press didn't cross a tick boundary.
  • FixFixed a bug where Entity methods GetEyePosition(), GetEyeAngles(), GetHealth(), GetMaxHealth(), and SetMaxHealth() would only work on CSPlayerPawns.

Valve's official notes. Read the announcement on Steam

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