Parches

Cada actualización de CS2, cambio por cambio: cada línea dice si es algo nuevo, un cambio o un arreglo, y qué mapas, armas y cajas nombra.

4 de marzo de 2026 · Parche

Parche del 4 de marzo de 2026

11 nuevos6 cambios5 arreglos

Varios

  • CambioStarting today, items listed for sale on Steam Community Market will remain in your inventory for use while they are listed (e.g., your weapon can be equipped in your loadout while it is listed). While listed, items cannot be consumed or modified. You can cancel your listings at any time.
  • NuevoAdded ability to set your max offer limit for items in the Terminal, and the Arms Dealer will only show offers up to that limit.
  • ArregloFixed a slight tilt in the chicken running animation.

Mapas

  • Inferno
  • CambioBalcony at Bombsite A has been extended.
  • CambioGraveyard at Bombsite A has been closed to the public.
  • CambioClipping adjusted at small window next to Second Mid Balcony.
  • Warden
  • CambioUpdated to the latest version from the Community Workshop (Update Notes)
  • Sanctum
  • CambioUpdated to the latest version from the Community Workshop (Update Notes)

Scripts de mapas

  • NuevoAdded hitEntity to OnBulletImpact event data
  • NuevoAdded Entity.GetAbsAngularVelocity()
  • NuevoAdded Entity.GetLocalAngularVelocity()
  • NuevoAdded angularVelocity to Entity.Teleport()
  • NuevoAdded CSWeaponBase.GetClipAmmo()
  • NuevoAdded CSWeaponBase.SetClipAmmo()
  • NuevoAdded CSWeaponBase.GetReserveAmmo()
  • NuevoAdded CSWeaponBase.SetReserveAmmo()
  • NuevoAdded CSWeaponData.GetMaxClipAmmo()
  • NuevoAdded CSWeaponData.GetMaxReserveAmmo()
  • ArregloFixed missing CSPlayerPawn.IsDucking()
  • ArregloFixed missing CSPlayerPawn.IsDucked()
  • ArregloFixed a bug where JUMP wouldn't trigger for WasInputJustPressed() and WasInputJustReleased() if the press didn't cross a tick boundary.
  • ArregloFixed a bug where Entity methods GetEyePosition(), GetEyeAngles(), GetHealth(), GetMaxHealth(), and SetMaxHealth() would only work on CSPlayerPawns.

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