27 de enero de 2026 · Parche
Parche del 27 de enero de 2026
0 nuevos6 cambios2 arreglos
Jugabilidad
- CambioMolotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.
Sonido
- ArregloFixed a performance issue when running CS2 without a sound device.
- CambioVarious knife sound adjustments.
Varios
- ArregloFixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.
- CambioVarious stability improvements.
Mapas
- Nuke
- CambioAdjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.
- Warden
- CambioUpdated to the latest version from the Community Workshop (Update Notes)
- Sanctum
- CambioUpdated to the latest version from the Community Workshop (Update Notes)
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