Parches

Cada actualización de CS2, cambio por cambio: cada línea dice si es algo nuevo, un cambio o un arreglo, y qué mapas, armas y cajas nombra.

18 de mayo de 2026 · Parche

Parche del 18 de mayo de 2026

13 nuevos6 cambios5 arreglos

Modo espectador

  • ArregloFixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.
  • ArregloFixed a case of stuck x-ray silhouettes when switching spectator targets.
  • ArregloFixed spectator damage overlay effect.

Varios

  • NuevoAdded weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players.
  • CambioAdjustments to AWP draw to idle animation transition. AWP
  • CambioImproved consistency of grenade jump throws and the accuracy of the jump throw preview camera.

Mapas

  • Cache
  • CambioAdjusted model for window covers to show collision / decals when shot.
  • CambioAdjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.

Scripts de mapas

  • NuevoAdded Instance.RegisterCheatCommand
  • NuevoAdded Instance.GetAllPlayerControllers
  • NuevoAdded Instance.OnBeginRoundRestart
  • NuevoAdded Instance.SetRoundRemainingTime
  • NuevoAdded CSPlayerController.AddMoneySpendableNow
  • NuevoAdded CSPlayerController.GetMoneySpendableNow
  • NuevoAdded CSPlayerController.AddMoneyEarnedForNextRound
  • NuevoAdded CSPlayerController.GetMoneyEarnedForNextRound
  • NuevoAdded CSPlayerPawn.HasHelmet
  • NuevoAdded CSPlayerPawn.SetHasHelmet
  • NuevoAdded CSPlayerPawn.IsScoped
  • NuevoAdded CSWeaponBase.IsSilencerOn
  • CambioChanged the activator for OnPlayerUse to always be the player
  • CambioChanged the caller for OnPlayerUse to always be the used entity
  • ArregloFixed the value of CSInputs.LOOK_AT_WEAPON
  • ArregloFixed a potential crash in exception handling

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