18 de mayo de 2026 · Parche
Parche del 18 de mayo de 2026
13 nuevos6 cambios5 arreglos
Modo espectador
- ArregloFixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.
- ArregloFixed a case of stuck x-ray silhouettes when switching spectator targets.
- ArregloFixed spectator damage overlay effect.
Varios
- NuevoAdded weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players.
- CambioAdjustments to AWP draw to idle animation transition. AWP
- CambioImproved consistency of grenade jump throws and the accuracy of the jump throw preview camera.
Mapas
- Cache
- CambioAdjusted model for window covers to show collision / decals when shot.
- CambioAdjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.
Scripts de mapas
- NuevoAdded Instance.RegisterCheatCommand
- NuevoAdded Instance.GetAllPlayerControllers
- NuevoAdded Instance.OnBeginRoundRestart
- NuevoAdded Instance.SetRoundRemainingTime
- NuevoAdded CSPlayerController.AddMoneySpendableNow
- NuevoAdded CSPlayerController.GetMoneySpendableNow
- NuevoAdded CSPlayerController.AddMoneyEarnedForNextRound
- NuevoAdded CSPlayerController.GetMoneyEarnedForNextRound
- NuevoAdded CSPlayerPawn.HasHelmet
- NuevoAdded CSPlayerPawn.SetHasHelmet
- NuevoAdded CSPlayerPawn.IsScoped
- NuevoAdded CSWeaponBase.IsSilencerOn
- CambioChanged the activator for OnPlayerUse to always be the player
- CambioChanged the caller for OnPlayerUse to always be the used entity
- ArregloFixed the value of CSInputs.LOOK_AT_WEAPON
- ArregloFixed a potential crash in exception handling
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