April 1, 2026 · Patch
April 1, 2026 update
2 new25 changes3 fixes
General
- ChangeThe following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4A
- ChangeTo report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".
Animgraph 2
- ChangeThe CS2 animation system has been updated to Animgraph 2, which reduces CPU and networking costs associated with animation.
- ChangeAll third-person animations have been re-authored, and in several cases adjusted in response to player feedback.
- ChangeSmoothed in-air crouching transitions in first and third-person.
- ChangeIn support of Animgraph 2, the logic adjusting player height on sloped surfaces has been refactored.
- ChangePlayer height on ramps is now consistent and no longer depends on approach direction.
- ChangeAs a result of this change, grenade lineups on sloped surfaces may have changed.
Engine
- ChangeUpdated engine code to the latest version of Source 2.
Cs Script
- NewAdded function GetRoundRemainingTime.
Gameplay
- ChangePlayer occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible.
Sound
- ChangeMix adjustments to help accentuate jump landing sounds during combat.
- NewNew c4 equip sound.
- ChangeMinor adjustments to ambient sound levels.
- FixFixed missing ambient sounds on team selection and end of match screens.
- FixFixed missing sounds in the main menu UI
- ChangeMix tweaks while taking damage
- FixFixed bug where DeathCam music cue was causing volume ducking for too long.
- ChangeVertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo. NukeVertigo
- ChangeVarious map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo. BaggageShootsAncientNukeVertigo
Known Issues
- ChangeIn some rare cases, when you turn your head there will be a slight unintended camera shift.
- ChangeThe Karambit crouch animation has a strange wrist rotation.
- ChangeCertain combinations of graphics settings result in many things rendering as solid black.
- ChangeSome materials are missing their normal tint.
- ChangeThe Default T shirt is missing its pattern.
- ChangeOverpass has broken shadows at Fountain, Playground and Long. Overpass
- ChangeRapid hand switching just shows up as a blinking weapon.
- ChangeThe third-person Shadow Daggers deploy animation is misbehaving.
- ChangeThird-person idle animations stop during first-person weapon inspects.
- ChangeThe Paracord Knife is missing a deploy animation.
Valve's official notes. Read the announcement on Steam