October 2, 2024 · Patch
October 2, 2024 update
12 new33 changes23 fixes
The Armory
- ChangeThe Armory is now available in the store (https://store.steampowered.com/sale/armory)
- ChangeFeatures 3 new weapon collections, 2 charm collections, 2 sticker collections, the Gallery Case, and the Heat Treated Desert Eagle
Gallery CaseDesert Eagle - ChangePurchase and activate an Armory Pass to start earning Armory Credits
- ChangeMake progress toward credits whenever you earn XP with an active Armory Pass
- ChangeRedeem credits for items in the Armory
Charms
- NewIntroducing Charms: dynamic items you can apply to your favorite weapons. Currently available exclusively in the Armory
- ChangeDrag and drop Charms to precisely place them on the weapon of your choice. A weapon can have one charm attached at a time
- ChangeUse a Charm Detachment to detach the Charm from a weapon. The Charm will return to your inventory and can be reused
- ChangeRedeeming a Charm from the Armory grants three complimentary Charm Detachments. Additional Charm Detachments are available for purchase
Inventory & Items
- ChangeAll items acquired from the in-game store (including the Armory), Trade Offers, and Steam Community Market are now subject to a 7 day re-trade and re-market restriction
- ChangeAll stickers, patches, and charms available on Steam Community Market, in the Armory, or on friends' Steam Inventory web pages can now be previewed on your own inventory items
- ChangeRemoved ability to delete weapon cases from your inventory
- NewAdded sticker scrape level selector when applying new stickers to weapons
- NewAdded precise sticker wear level selector when scraping existing stickers on inventory weapons. Any applied stickers can only increase their sticker scrape level
- NewAdded a way to immediately remove existing stickers from inventory weapons in addition to sticker scraping
- NewAdded nametag module preview on the actual items when applying nametags
- FixFixed several cases where applying nametags or stickers would unequip the weapon from your loadout
- ChangeCustomizing a base weapon that's currently equipped will now auto-equip the newly customized version
Animation
- ChangeImproved character posing when on large slopes
- ChangeMade feet pin and unpin differently for all use cases to help remove aggressively leaned characters (AKA the MJ lean)
- ChangePin/unpin IK logic now not affected by poor server ping times
- ChangeFeet IK now repositions to idle pose if the feet have pinned at a largely different pose to that authored
- FixRe-authored run, walk, and crouch content to fix wide/scissor leg posing when traversing
- ChangeChanged ladder animations and behavior so characters heads are much more representative of where the player camera is, including characters now display crouch correctly when on ladders
- ChangeRemoved popping when crouching or uncrouching while jumped and reduced leaning on jump animations
- FixFixed character's pose popping when falling off a ledge
- FixFix for many cases where character's posing would subtly pop when traversing with slow moving weapons
Gameplay
- ChangeFlashbangs and HE grenades no longer prematurely detonate when they exceed their 'stuck bounce' limit
Graphics
- NewAdded a Display selection dropdown for non-windowed Fullscreen mode to the Video settings screen
- FixFixed graphics artifacts for fire effect in the Advanced Video tab
Audio
- FixFixed a bug where UI sounds wouldn't position correctly when in-game
- FixFixed an issue where step sounds would play for the local player but fail to broadcast to other players and vice-versa
- FixFixed an issue where ragdoll water splash sounds would erroneously play on alive players
- FixFixed a case where voice chat didn't work on community servers
- FixFixed a case where incoming voice chats would sometimes never close
Networking
- NewAdded telemetry option to display graphs of network jitter and misdelivery
- ChangeChanged how packet misdelivery is measured. Previously, if packets arrived out of order, this could be counted as misdelivery even if it was corrected and did not impact gameplay. Also, jitter was not considered, even though excessive jitter can disrupt smooth gameplay. The new measurement method will only count reordered packets as misdelivered if they impact gameplay. Furthermore, if network jitter exceeds a threshold where gameplay is affected, the packets are counted as misdelivered even if they are not dropped and arrive in order
Maps
- ChangeAncient Ancient
- FixFixed some disappearing geometry
- FixFixed some cases where players could detect player movement through water from across the map
- FixFixed some pixel peeks
- FixFixed a case where player shadows could be seen through geometry
- ChangeAdjusted some clipping for better player movement
- ChangeAnubis Anubis
- FixFixed some missing collision
- ChangeNudged some geometry and clipping that were blocking grenade throws
- ChangeImproved clipping on some floors for more predictable grenade throws
- FixFixed a pixel peek
- ChangeAdjusted clipping in a few areas for better player movement
- ChangeDust2
- FixFixed some clipping at B site
- ChangeItaly Italy
- NewAdded to competitive matchmaking
- FixFixed bird animations
- ChangeMirage Mirage
- FixFixed some C4 stuck spots
- ChangeNuke Nuke
- FixFixed a pixel walk
- FixFixed some C4 stuck spots
- FixFixed some gaps in geometry where items could get lost
- FixFixed some disappearing geometry
- ChangeOverpass Overpass
- ChangeAdjusted some grenade clipping to prevent bad grenade bounces
Workshop
- NewAdded optional 3rd layer to environment blend shader
- NewAdded biplanar mapping as an option for environment shaders
- NewAdded optional wetness layer, paintable in Hammer on environment materials with the feature enabled
- NewAdded color correction, roughness, and normal adjustments to foliage shader and static overlays
Misc
- ChangeRemoved support for command line options that were intended for development purposes only
Valve's official notes. Read the announcement on Steam