Patches

Every CS2 update, change by change: each line says whether it's new, a change or a fix, and which maps, weapons and cases it names.

November 13, 2024 · Patch

November 13, 2024 update

11 new28 changes12 fixes

Damage Prediction

  • NewAdded damage prediction settings. Damage prediction allows clients to immediately play the audio/visual effects of inflicting damage without waiting for confirmation from the server. Damage prediction can make shooting feel significantly more responsive, but comes with the risk of occasionally being wrong (e.g. due to aim punch, tagging, or a death that your client isn't yet aware of).
  • ChangePredicted body shot effects (disabled by default), head shot effects (disabled by default), and kill ragdolls (enabled by default) can each be toggled separately.
  • ChangeDamage prediction is not active when you have high ping.

Animation

  • ChangeUpdated the third-person animation that plays when a player is blinded by a flashbang. The animation now accurately represents the player's visibility level, and the pose will only show the player's arm covering their eyes when they are completely blinded.
  • FixFixed a case where legs weren't animating correctly while taking damage.

Graphics

  • NewAdded ambient occlusion for first person legs to better ground them in the environment.
  • ChangePerformance optimizations for molotov and incendiary effects.

Grenades

  • NewAdded axis labels to the grenade line-up reticle tick marks.
  • ChangeThe grenade preview camera now shows the result of a jump throw while the jump button is held.

Map Guides

  • NewAdded a map guide for Train, which demonstrates four simple Terrorist grenade line-ups. To load a map guide, go to Play→Practice and toggle "Load Map Guides" on. Train
  • NewAdded concommands annotation_* which enable the creation, saving, and loading of map guide nodes and files, which are stored in /annotations/.

Misc

  • NewNew game settings for radar map blending and background opacity.
  • FixFixed a case where progress from a previously completed Armory Pass would show during activation of a new pass.
  • FixFixed a regression with Chinese input via the Microsoft Input Methods.
  • ChangeCSTV now allows setting tv_delay and tv_delay1 to a value smaller than 6 seconds.
  • ChangeCharm Template number is now available in Charm descriptions.

Maps

  • Train
  • NewAdded Train to Competitive, Casual, and Deathmatch modes.
  • Community Maps
  • NewAdded Basalt and Edin to Competitive, Casual, and Deathmatch modes. BasaltEdin
  • NewAdded Palais and Whistle to Wingman mode.
  • ChangeRemoved Thera, Mills, Assembly, and Memento from all game modes. TheraMillsAssemblyMemento
  • Ancient
  • FixFixed some lighting errors.
  • FixFixed some collision gaps.
  • FixFixed some bad wall bang spots.
  • FixFixed a stuck spot.
  • Italy
  • FixFixed some bad boost spots.
  • Mirage
  • FixFixed a pixel peek.
  • Overpass
  • ChangeVisual updates to canals area and B-site.
  • ChangeRework of heaven drop down mechanics.
  • ChangePerformance improvements, particularly in canals area and B-site.
  • NewAdded a sign that blocks a bad line of sight from long boost to CT spawn.
  • ChangeRemoved small fence at the edge of party/picnic that interfered with visibility to train station.
  • ChangeRemoved some geometry under wrecked truck that looked like player legs.
  • ChangeReplaced some windows with opaque surfaces in train station to remove bad lines of sight.
  • ChangeDeleted a tree that interfered with a line of sight.
  • ChangeMoved one of the crate lids on A-site to block a bad line of sight.
  • ChangeRemoved some lamps that could look like player heads at A-site.
  • ChangeRemoved some trees and objects around park and train station that prevented players from backing into certain useful spaces.
  • ChangeRemoved a chain link fence in alley that made players hard to see.
  • ChangeAdjustments to fog and decreased the distance at which character models get an increased visibility effect.
  • ChangeMade shelf in heaven look less like a player.
  • ChangeAdjusted props and lights in heaven to reduce noise and make players brighter.
  • ChangeRemoved handcart behind barrels at B-site so players can back into the corner.
  • ChangeAdjusted collision around barrels for better player movement.
  • NewAdded light behind barrels for better player visibility.
  • FixFixed weird collision on barrel that made for inconsistent wall bangs.
  • FixFixed bad graffiti rendering at B-site.
  • ChangeRemoved concrete block behind the cement bags at B-site for less awkward player movement.
  • ChangeSet many smaller props to exclude player movement and grenade bounces.
  • FixFixed some pixel peeks.
  • ChangeSmall visual updates throughout the map.
  • Shoots
  • ChangePerformance improvements in some areas.

Valve's official notes. Read the announcement on Steam

© 2026 Vestigo