February 7, 2024 · Patch
February 7, 2024 update
19 new41 changes27 fixes
Arms Race
- NewAdded Arms Race to available game modes
- NewAdded maps "Baggage" and "Shoots" BaggageShoots
Weapon Finishes
- NewIntroducing the Kilowatt Case, featuring 17 community-designed weapon finishes, and the Kukri Knife with original finishes as a rare special item
Kilowatt Case - FixVarious bug fixes and tweaks
Stickers
- ChangeThe Ambush Sticker Capsule is now available for purchase
- NewAdded support for flexible sticker placement. Stickers can now be placed at user-specified positions and rotation when applied to weapons
- ChangeAll weapons now support up to five stickers
- NewAdded a zoom feature during sticker placement to allow for higher precision sticker application
- FixVarious bug fixes and tweaks
Music Kits
- ChangeThe NIGHTMODE Music Kit Box is now available for purchase in standard and StatTrak versions
Zeus
- ChangeMade Zeus reusable in all game modes, after a 30 second recharge delay
- NewAdded support for applying stickers and name tags to the Zeus
- ChangeAdjusted the Zeus first person model position
- NewAdded Zeus kill icon to kill cards and post round damage report
Smoke
- ChangeSmokes now cast shadows
- ChangeRendering and animation have been improved
Gameplay
- NewAdded a "Refund All" button to the buy menu
- NewAdded a setting to disable first person bullet tracers
- ChangeSilencers can now always be reattached regardless of whether detaching them is enabled or not
- ChangePlayer pings are no longer blocked by invisible geometry
- ChangeVarious adjustments to sub-tick shooting
- FixFixed several cases where players could silently drop down vertical surfaces
- ChangeImproved smoothness of sliding along surfaces
- FixFixed an issue where collisions between players were jittery
- ChangeTo ensure loadouts are correct at the beginning of matches, loadout changes are no longer allowed while searching for Premier, Competitive, or Wingman
Sound
- NewAdded the option to select an audio input device for VOIP from the audio settings menu
- NewAdded the option to change your microphone threshold (the minimum loudness before we start transmitting audio) from the audio options menu, as well as metering for your current mic loudness
- NewAdded the option to listen to your own microphone from the audio settings menu to hear how you sound
- ChangeReplaced the M249 fire sound effect M249
- ChangeReplaced the Zeus charging, charge not available and charge ready states sound effects
- ChangeFurther reduced occlusion effects
- ChangeMinor mix adjustments
- FixFixed an issue where some player-centric sounds were being perceived as originating from slightly behind the player
Networking
- ChangeReduced peeker's advantage in many cases
- ChangeThe amount of peeker's advantage in the steady state is reduced by 16ms
- ChangeAlso reduced the frequency of situations that lead to very large peeker's advantage due to excessive command queue depth
- NewAdded cl_ticktiming console command that prints a report breaking down the various sources of latency
- NewAdded an option to buffer server updates and user commands by one or more packets. This can be used to smooth over stuttering due to packet loss, at the expense of increased latency
UI
- NewAdded support for separate main menu and item inspect background map settings
- NewAdded "Baggage" and "Warehouse" as options for the main menu and item inspect background maps Baggage
- ChangeIn-game team-only chat will now be prefixed with the team (e.g., "[T]" or "[CT]")
- NewAdded 'XP Overload' status which is awarded to players who have earned all of their normal XP during the week (11,166 XP) and reached reduced XP gain. XP Overload status is attached to players' names in scoreboard, main menu, death notices, etc. XP Overload status is awarded for a minimum of one week. Additional tiers of XP Overload status can be unlocked by earning all of the normal XP over multiple consecutive weeks
- ChangeAgents with unique end-of-match cheer animations now have unique defeat animations as well. You can disable playing defeat animations for the local player in settings
- NewAdded more accolades to end-of-match
Misc
- ChangeAdjusted the range of CS Ratings allowed to party together in Premier matchmaking
- FixFixed a case where high-DPI mice would result in jittery mouse movement
- ChangeMinor improvements to animations during demo playback
- ChangeDisabled rich presence update when running Steam Client in tournament mode
Maps
- ChangeInferno: Inferno
- FixFixed various gaps and adjusted grenade collision to make grenade bounces more predictable
- ChangeAdjusted texture blending to improve player visibility
- ChangeAncient: Ancient
- ChangeAdjusted grenade collision on bombsite B ground to make grenade bounces more predictable
- ChangeAnubis: Anubis
- FixFixed holes in world at Lower Tunnel
- FixFixed collision on all pillars so players can no longer pixel boost
- FixFixed collision so utility does not fall out of world on top of structure at T Start
- FixFixed missing collision on steps at Street which would allow dropped weapons to fall out of world
- ChangeImproved vis at CT spawn
- FixFixed invisible boost ledge at Bombsite B
- FixFixed various gaps in the world
- FixFixed missing collision on stair geo at CT spawn that allowed weapons/bomb to fall out of world
- FixFixed missing collision at Fountain that allowed weapons/bomb to fall out of world
- FixFixed some doors not generating bullet decals
- FixFixed vis issue at Street
- ChangeOverpass: Overpass
- FixFixed some collision that was causing unpredictable player movement
- ChangeMirage: Mirage
- NewAdded collision to prevent bomb becoming unreachable
- ChangeAdjusted some collision to prevent a ledge/pixel walk
- FixFixed player getting stuck when strafing on Middle Ramp by simplifying geo of floor and wall
- ChangeRemoved a clip brush from Apartments to improve flash lineups
- ChangeNuke: Nuke
- ChangeBuilt some collision to prevent bomb from getting stuck behind barrels
- FixFixed some disappearing mesh.
- FixFixed dynamic shadow clipping on characters at Vending
- ChangeImproved clipping in vents
- FixFixed bombsite water to have better reflections on low settings
- FixFixed vis issue at t-spawn
- FixFixed collision on ramp in Bombsite B
- FixFixed holes in world
- ChangeVertigo: Vertigo
- FixFixed holes in world and other minor geometry bugs
- ChangeItaly: Italy
- ChangeAdjusted some collision to prevent players getting stuck in apartment
- ChangeOffice: Office
- FixFixed a case where players could jump on a wall, fixed a case where players could get stuck if they crouched
Valve's official notes. Read the announcement on Steam