Patches

Every CS2 update, change by change: each line says whether it's new, a change or a fix, and which maps, weapons and cases it names.

October 29, 2024 · Patch

October 29, 2024 update

0 new9 changes3 fixes

Jumping

  • ChangeImproved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0).
  • ChangePreviously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin.
  • ChangeImproved consistency of successfully landing on surfaces very close to the maximum height of a jump.
  • ChangeJump height is still affected by stamina; when using cl_showpos 2, stamina at takeoff is reported and output is color coded based on possible jump height.
  • FixFixed a bug with cl_showpos display sometimes showing incorrect jump height when jumping from sloped surfaces.
  • FixFixed some cases where the client would be pulled back down during a jump because the server disagreed that the jump had taken place.

Misc

  • ChangeAdjusted weapon pickup logic while near the C4, prioritizing defusing over accidental weapon pick-up.
  • ChangeEnemies will now consistently play a flinch animation on the closest hit when the bullet goes through two hitboxes of equal priority (e.g. when both right and left legs get hit).
  • ChangeHE grenade explosions within smoke now clear the accumulated smoke screen effect on players inside that smoke within range of the HE grenade explosion.
  • ChangeStability improvements.

Maps

  • ChangeDust II Dust II
  • FixFixed a gap in geometry.

Valve's official notes. Read the announcement on Steam

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