October 29, 2024 · Patch
October 29, 2024 update
0 new9 changes3 fixes
Jumping
- ChangeImproved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0).
- ChangePreviously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin.
- ChangeImproved consistency of successfully landing on surfaces very close to the maximum height of a jump.
- ChangeJump height is still affected by stamina; when using cl_showpos 2, stamina at takeoff is reported and output is color coded based on possible jump height.
- FixFixed a bug with cl_showpos display sometimes showing incorrect jump height when jumping from sloped surfaces.
- FixFixed some cases where the client would be pulled back down during a jump because the server disagreed that the jump had taken place.
Misc
- ChangeAdjusted weapon pickup logic while near the C4, prioritizing defusing over accidental weapon pick-up.
- ChangeEnemies will now consistently play a flinch animation on the closest hit when the bullet goes through two hitboxes of equal priority (e.g. when both right and left legs get hit).
- ChangeHE grenade explosions within smoke now clear the accumulated smoke screen effect on players inside that smoke within range of the HE grenade explosion.
- ChangeStability improvements.
Maps
- ChangeDust II Dust II
- FixFixed a gap in geometry.
Valve's official notes. Read the announcement on Steam