29 de octubre de 2024 · Parche
Parche del 29 de octubre de 2024
0 nuevos9 cambios3 arreglos
Saltos
- CambioImproved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0).
- CambioPreviously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin.
- CambioImproved consistency of successfully landing on surfaces very close to the maximum height of a jump.
- CambioJump height is still affected by stamina; when using cl_showpos 2, stamina at takeoff is reported and output is color coded based on possible jump height.
- ArregloFixed a bug with cl_showpos display sometimes showing incorrect jump height when jumping from sloped surfaces.
- ArregloFixed some cases where the client would be pulled back down during a jump because the server disagreed that the jump had taken place.
Varios
- CambioAdjusted weapon pickup logic while near the C4, prioritizing defusing over accidental weapon pick-up.
- CambioEnemies will now consistently play a flinch animation on the closest hit when the bullet goes through two hitboxes of equal priority (e.g. when both right and left legs get hit).
- CambioHE grenade explosions within smoke now clear the accumulated smoke screen effect on players inside that smoke within range of the HE grenade explosion.
- CambioStability improvements.
Mapas
- CambioDust II Dust II
- ArregloFixed a gap in geometry.
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