28 de febrero de 2024 · Parche
Parche del 28 de febrero de 2024
1 nuevo18 cambios12 arreglos
Varios
- CambioSpawn position is no longer randomly determined when a player reconnects to a server during freeze time. The spawn point sequence is now configured at the beginning of the map and is saved/restored from round backup files
- CambioIn official matchmaking servers, players who disconnect and reconnect during freeze time will respawn in the spawn point they were assigned at the beginning of the round
- CambioOn community servers, players who disconnect and reconnect during freeze time will be assigned one of the five spawn positions assigned to the team that round
- CambioWhen restoring from round backup files (which is recommended in tournament settings after disconnects/reconnects), players will spawn in the positions they were originally assigned at the beginning of that round
- ArregloFixed a bug where players would see a black screen after disconnecting and reconnecting multiple times during a technical timeout
- ArregloFixed a bug where players disconnecting and reconnecting to a competitive match would incorrectly interact with bot spawning algorithm
- ArregloFixed some cases where MVP music would not play or would play over round end music
- ArregloFixed a bug in Deathmatch where kills during warmup would count towards healthshot reward and Zeus score bonus
- ArregloFixed players jumping higher than normal when toggling low framerate
- ArregloFixed an instance of weapon switches sometimes being ignored by the server
- ArregloFixed smoke shadow rendering issues and improvements to perf
- ArregloFixed a bug where the game would crash on Linux while alt-tabbing
- ArregloFixed some cases where a frame rate hitch would occur due to compiling shaders
- CambioImproved behavior when user input does not arrive on the server in time due to packet loss or client frame rate issues
- CambioAdjusted various music kit cues in NIGHTMODE Music Kit box (ISOxo, Knock2, and TWERL and Ekko & Sidetrack)
- ArregloFixed a case where some players in North America would always fail to accept a match on a server in Europe due to SDR choosing an invalid route
- CambioPlayers who get kicked from official competitive servers for too many suicides will now be issued a competitive cooldown
- CambioAdjusted the logic tracking player idle state to exclude round freezetime and timeout periods
- CambioChickens no longer interact with dropped weapons
- CambioSniper scope overlay no longer appears in tool viewports (such as Hammer)
Mapas
- CambioAdjusted spawn location priorities for Premier and Competitive game modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo. AnubisInfernoMirageNukeOverpassVertigo
- Inferno
- ArregloFixed community reported gaps in map and Trike model
- CambioRaised plywood at top of Banana to cover head visibility
- CambioSmoothed ground movement in Banana and Bombsite A
- CambioRaised Arch exit towards Mid (or "Raised arch in Arch") Arch
- CambioRemoved bench at Arch near Library Arch
- CambioRemoved construction cone at Underpass
Workshop
- ArregloFix lightmaps being capped at 4k resolution in CS2 Workshop Tools
- CambioUpdated sticker inspect to support wear in 0.1 increments to match sticker scraping
- NuevoAdded roughness texture to foil stickers in the Item Editor
- CambioUpdated help system for new sticker features
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