16 de febrero de 2024 · Parche
Parche del 16 de febrero de 2024
2 nuevos18 cambios11 arreglos
Animaciones
- ArregloFix for animations when climbing ladders
- ArregloFix for menu agents wielding tasers
- ArregloFix for Kukri knife hold animation during team intro sequence
Modo espectador
- Cambiospec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
- Cambiospec_player and spec_goto now works in CSTV and demo playback
- Cambiotv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers
Jugabilidad
- CambioIn Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode
- CambioIn Deathmatch, getting a second Zeus kill in the same life will earn double points
- Cambiomp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout
Logging
- CambioStart of warmup and end of warmup will now produce a log message in the game server log
- CambioReported damage no longer has a rounding error when reported in the game server log
Varios
- CambioImproved viewmodel animation smoothness when client framerates get low or unstable
- ArregloFixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.
- NuevoAdded performance diagnostic HUD element that can be configured in Game Settings menu ("Telemetry")
- CambioDeleted cq_netgraph and cq_netgraph_problem_show_auto. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.
- ArregloFix for sometimes failing to connect to a local practice server without Steam connectivity
- ArregloFixed a bug with Skill Group animation at the end of competitive matches
- ArregloFixed sniper scope performance hitch and adjusted visual treatment.
- CambioVarious performance improvements
Mapas
- CambioVertigo: Vertigo
- ArregloFixed grenade clipping around AC unit at B-site
- ArregloFixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable area
- CambioNuke: Nuke
- CambioAdjusted clipping around Vents entrance to prevent players' feet clipping through the vent geo
- CambioImproved collision of sliding door meshes at Ramp
- CambioAnubis: Anubis
- NuevoAdded and removed a ladder near boost spot by T spawn
- ArregloFixed a couple of spots where bomb could be thrown out of the map
- CambioOverpass: Overpass
- CambioClipping improvements
- ArregloFixed some disappearing mesh
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