13 de noviembre de 2024 · Parche
Parche del 13 de noviembre de 2024
11 nuevos28 cambios12 arreglos
Predicción de daño
- NuevoAdded damage prediction settings. Damage prediction allows clients to immediately play the audio/visual effects of inflicting damage without waiting for confirmation from the server. Damage prediction can make shooting feel significantly more responsive, but comes with the risk of occasionally being wrong (e.g. due to aim punch, tagging, or a death that your client isn't yet aware of).
- CambioPredicted body shot effects (disabled by default), head shot effects (disabled by default), and kill ragdolls (enabled by default) can each be toggled separately.
- CambioDamage prediction is not active when you have high ping.
Animaciones
- CambioUpdated the third-person animation that plays when a player is blinded by a flashbang. The animation now accurately represents the player's visibility level, and the pose will only show the player's arm covering their eyes when they are completely blinded.
- ArregloFixed a case where legs weren't animating correctly while taking damage.
Gráficos
- NuevoAdded ambient occlusion for first person legs to better ground them in the environment.
- CambioPerformance optimizations for molotov and incendiary effects.
Grenades
- NuevoAdded axis labels to the grenade line-up reticle tick marks.
- CambioThe grenade preview camera now shows the result of a jump throw while the jump button is held.
Guías de mapas
- NuevoAdded a map guide for Train, which demonstrates four simple Terrorist grenade line-ups. To load a map guide, go to Play→Practice and toggle "Load Map Guides" on. Train
- NuevoAdded concommands annotation_* which enable the creation, saving, and loading of map guide nodes and files, which are stored in /annotations/.
Varios
- NuevoNew game settings for radar map blending and background opacity.
- ArregloFixed a case where progress from a previously completed Armory Pass would show during activation of a new pass.
- ArregloFixed a regression with Chinese input via the Microsoft Input Methods.
- CambioCSTV now allows setting tv_delay and tv_delay1 to a value smaller than 6 seconds.
- CambioCharm Template number is now available in Charm descriptions.
Mapas
- Train
- NuevoAdded Train to Competitive, Casual, and Deathmatch modes.
- Community Maps
- NuevoAdded Basalt and Edin to Competitive, Casual, and Deathmatch modes. BasaltEdin
- NuevoAdded Palais and Whistle to Wingman mode.
- CambioRemoved Thera, Mills, Assembly, and Memento from all game modes. TheraMillsAssemblyMemento
- Ancient
- ArregloFixed some lighting errors.
- ArregloFixed some collision gaps.
- ArregloFixed some bad wall bang spots.
- ArregloFixed a stuck spot.
- Italy
- ArregloFixed some bad boost spots.
- Mirage
- ArregloFixed a pixel peek.
- Overpass
- CambioVisual updates to canals area and B-site.
- CambioRework of heaven drop down mechanics.
- CambioPerformance improvements, particularly in canals area and B-site.
- NuevoAdded a sign that blocks a bad line of sight from long boost to CT spawn.
- CambioRemoved small fence at the edge of party/picnic that interfered with visibility to train station.
- CambioRemoved some geometry under wrecked truck that looked like player legs.
- CambioReplaced some windows with opaque surfaces in train station to remove bad lines of sight.
- CambioDeleted a tree that interfered with a line of sight.
- CambioMoved one of the crate lids on A-site to block a bad line of sight.
- CambioRemoved some lamps that could look like player heads at A-site.
- CambioRemoved some trees and objects around park and train station that prevented players from backing into certain useful spaces.
- CambioRemoved a chain link fence in alley that made players hard to see.
- CambioAdjustments to fog and decreased the distance at which character models get an increased visibility effect.
- CambioMade shelf in heaven look less like a player.
- CambioAdjusted props and lights in heaven to reduce noise and make players brighter.
- CambioRemoved handcart behind barrels at B-site so players can back into the corner.
- CambioAdjusted collision around barrels for better player movement.
- NuevoAdded light behind barrels for better player visibility.
- ArregloFixed weird collision on barrel that made for inconsistent wall bangs.
- ArregloFixed bad graffiti rendering at B-site.
- CambioRemoved concrete block behind the cement bags at B-site for less awkward player movement.
- CambioSet many smaller props to exclude player movement and grenade bounces.
- ArregloFixed some pixel peeks.
- CambioSmall visual updates throughout the map.
- Shoots
- CambioPerformance improvements in some areas.
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