7 de febrero de 2024 · Parche
Parche del 7 de febrero de 2024
19 nuevos41 cambios27 arreglos
Carrera de armamentos
- NuevoAdded Arms Race to available game modes
- NuevoAdded maps "Baggage" and "Shoots" BaggageShoots
Acabados de armas
- NuevoIntroducing the Kilowatt Case, featuring 17 community-designed weapon finishes, and the Kukri Knife with original finishes as a rare special item
Kilowatt Case - ArregloVarious bug fixes and tweaks
Pegatinas
- CambioThe Ambush Sticker Capsule is now available for purchase
- NuevoAdded support for flexible sticker placement. Stickers can now be placed at user-specified positions and rotation when applied to weapons
- CambioAll weapons now support up to five stickers
- NuevoAdded a zoom feature during sticker placement to allow for higher precision sticker application
- ArregloVarious bug fixes and tweaks
Kits de música
- CambioThe NIGHTMODE Music Kit Box is now available for purchase in standard and StatTrak versions
Zeus
- CambioMade Zeus reusable in all game modes, after a 30 second recharge delay
- NuevoAdded support for applying stickers and name tags to the Zeus
- CambioAdjusted the Zeus first person model position
- NuevoAdded Zeus kill icon to kill cards and post round damage report
Humo
- CambioSmokes now cast shadows
- CambioRendering and animation have been improved
Jugabilidad
- NuevoAdded a "Refund All" button to the buy menu
- NuevoAdded a setting to disable first person bullet tracers
- CambioSilencers can now always be reattached regardless of whether detaching them is enabled or not
- CambioPlayer pings are no longer blocked by invisible geometry
- CambioVarious adjustments to sub-tick shooting
- ArregloFixed several cases where players could silently drop down vertical surfaces
- CambioImproved smoothness of sliding along surfaces
- ArregloFixed an issue where collisions between players were jittery
- CambioTo ensure loadouts are correct at the beginning of matches, loadout changes are no longer allowed while searching for Premier, Competitive, or Wingman
Sonido
- NuevoAdded the option to select an audio input device for VOIP from the audio settings menu
- NuevoAdded the option to change your microphone threshold (the minimum loudness before we start transmitting audio) from the audio options menu, as well as metering for your current mic loudness
- NuevoAdded the option to listen to your own microphone from the audio settings menu to hear how you sound
- CambioReplaced the M249 fire sound effect M249
- CambioReplaced the Zeus charging, charge not available and charge ready states sound effects
- CambioFurther reduced occlusion effects
- CambioMinor mix adjustments
- ArregloFixed an issue where some player-centric sounds were being perceived as originating from slightly behind the player
Red
- CambioReduced peeker's advantage in many cases
- CambioThe amount of peeker's advantage in the steady state is reduced by 16ms
- CambioAlso reduced the frequency of situations that lead to very large peeker's advantage due to excessive command queue depth
- NuevoAdded cl_ticktiming console command that prints a report breaking down the various sources of latency
- NuevoAdded an option to buffer server updates and user commands by one or more packets. This can be used to smooth over stuttering due to packet loss, at the expense of increased latency
Interfaz
- NuevoAdded support for separate main menu and item inspect background map settings
- NuevoAdded "Baggage" and "Warehouse" as options for the main menu and item inspect background maps Baggage
- CambioIn-game team-only chat will now be prefixed with the team (e.g., "[T]" or "[CT]")
- NuevoAdded 'XP Overload' status which is awarded to players who have earned all of their normal XP during the week (11,166 XP) and reached reduced XP gain. XP Overload status is attached to players' names in scoreboard, main menu, death notices, etc. XP Overload status is awarded for a minimum of one week. Additional tiers of XP Overload status can be unlocked by earning all of the normal XP over multiple consecutive weeks
- CambioAgents with unique end-of-match cheer animations now have unique defeat animations as well. You can disable playing defeat animations for the local player in settings
- NuevoAdded more accolades to end-of-match
Varios
- CambioAdjusted the range of CS Ratings allowed to party together in Premier matchmaking
- ArregloFixed a case where high-DPI mice would result in jittery mouse movement
- CambioMinor improvements to animations during demo playback
- CambioDisabled rich presence update when running Steam Client in tournament mode
Mapas
- CambioInferno: Inferno
- ArregloFixed various gaps and adjusted grenade collision to make grenade bounces more predictable
- CambioAdjusted texture blending to improve player visibility
- CambioAncient: Ancient
- CambioAdjusted grenade collision on bombsite B ground to make grenade bounces more predictable
- CambioAnubis: Anubis
- ArregloFixed holes in world at Lower Tunnel
- ArregloFixed collision on all pillars so players can no longer pixel boost
- ArregloFixed collision so utility does not fall out of world on top of structure at T Start
- ArregloFixed missing collision on steps at Street which would allow dropped weapons to fall out of world
- CambioImproved vis at CT spawn
- ArregloFixed invisible boost ledge at Bombsite B
- ArregloFixed various gaps in the world
- ArregloFixed missing collision on stair geo at CT spawn that allowed weapons/bomb to fall out of world
- ArregloFixed missing collision at Fountain that allowed weapons/bomb to fall out of world
- ArregloFixed some doors not generating bullet decals
- ArregloFixed vis issue at Street
- CambioOverpass: Overpass
- ArregloFixed some collision that was causing unpredictable player movement
- CambioMirage: Mirage
- NuevoAdded collision to prevent bomb becoming unreachable
- CambioAdjusted some collision to prevent a ledge/pixel walk
- ArregloFixed player getting stuck when strafing on Middle Ramp by simplifying geo of floor and wall
- CambioRemoved a clip brush from Apartments to improve flash lineups
- CambioNuke: Nuke
- CambioBuilt some collision to prevent bomb from getting stuck behind barrels
- ArregloFixed some disappearing mesh.
- ArregloFixed dynamic shadow clipping on characters at Vending
- CambioImproved clipping in vents
- ArregloFixed bombsite water to have better reflections on low settings
- ArregloFixed vis issue at t-spawn
- ArregloFixed collision on ramp in Bombsite B
- ArregloFixed holes in world
- CambioVertigo: Vertigo
- ArregloFixed holes in world and other minor geometry bugs
- CambioItaly: Italy
- CambioAdjusted some collision to prevent players getting stuck in apartment
- CambioOffice: Office
- ArregloFixed a case where players could jump on a wall, fixed a case where players could get stuck if they crouched
Notas oficiales de Valve, en inglés. Ver el anuncio en Steam