February 16, 2024 · Patch
February 16, 2024 update
2 new18 changes11 fixes
Animation
- FixFix for animations when climbing ladders
- FixFix for menu agents wielding tasers
- FixFix for Kukri knife hold animation during team intro sequence
Spectating
- Changespec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
- Changespec_player and spec_goto now works in CSTV and demo playback
- Changetv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers
Gameplay
- ChangeIn Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode
- ChangeIn Deathmatch, getting a second Zeus kill in the same life will earn double points
- Changemp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout
Logging
- ChangeStart of warmup and end of warmup will now produce a log message in the game server log
- ChangeReported damage no longer has a rounding error when reported in the game server log
Misc
- ChangeImproved viewmodel animation smoothness when client framerates get low or unstable
- FixFixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.
- NewAdded performance diagnostic HUD element that can be configured in Game Settings menu ("Telemetry")
- ChangeDeleted cq_netgraph and cq_netgraph_problem_show_auto. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.
- FixFix for sometimes failing to connect to a local practice server without Steam connectivity
- FixFixed a bug with Skill Group animation at the end of competitive matches
- FixFixed sniper scope performance hitch and adjusted visual treatment.
- ChangeVarious performance improvements
Maps
- ChangeVertigo: Vertigo
- FixFixed grenade clipping around AC unit at B-site
- FixFixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable area
- ChangeNuke: Nuke
- ChangeAdjusted clipping around Vents entrance to prevent players' feet clipping through the vent geo
- ChangeImproved collision of sliding door meshes at Ramp
- ChangeAnubis: Anubis
- NewAdded and removed a ladder near boost spot by T spawn
- FixFixed a couple of spots where bomb could be thrown out of the map
- ChangeOverpass: Overpass
- ChangeClipping improvements
- FixFixed some disappearing mesh
Valve's official notes. Read the announcement on Steam