Patches

Every CS2 update, change by change: each line says whether it's new, a change or a fix, and which maps, weapons and cases it names.

February 16, 2024 · Patch

February 16, 2024 update

2 new18 changes11 fixes

Animation

  • FixFix for animations when climbing ladders
  • FixFix for menu agents wielding tasers
  • FixFix for Kukri knife hold animation during team intro sequence

Spectating

  • Changespec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
  • Changespec_player and spec_goto now works in CSTV and demo playback
  • Changetv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers

Gameplay

  • ChangeIn Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode
  • ChangeIn Deathmatch, getting a second Zeus kill in the same life will earn double points
  • Changemp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout

Logging

  • ChangeStart of warmup and end of warmup will now produce a log message in the game server log
  • ChangeReported damage no longer has a rounding error when reported in the game server log

Misc

  • ChangeImproved viewmodel animation smoothness when client framerates get low or unstable
  • FixFixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.
  • NewAdded performance diagnostic HUD element that can be configured in Game Settings menu ("Telemetry")
  • ChangeDeleted cq_netgraph and cq_netgraph_problem_show_auto. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.
  • FixFix for sometimes failing to connect to a local practice server without Steam connectivity
  • FixFixed a bug with Skill Group animation at the end of competitive matches
  • FixFixed sniper scope performance hitch and adjusted visual treatment.
  • ChangeVarious performance improvements

Maps

  • ChangeVertigo: Vertigo
  • FixFixed grenade clipping around AC unit at B-site
  • FixFixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable area
  • ChangeNuke: Nuke
  • ChangeAdjusted clipping around Vents entrance to prevent players' feet clipping through the vent geo
  • ChangeImproved collision of sliding door meshes at Ramp
  • ChangeAnubis: Anubis
  • NewAdded and removed a ladder near boost spot by T spawn
  • FixFixed a couple of spots where bomb could be thrown out of the map
  • ChangeOverpass: Overpass
  • ChangeClipping improvements
  • FixFixed some disappearing mesh

Valve's official notes. Read the announcement on Steam

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