Patches

Every CS2 update, change by change: each line says whether it's new, a change or a fix, and which maps, weapons and cases it names.

February 28, 2024 · Patch

February 28, 2024 update

1 new18 changes12 fixes

Misc

  • ChangeSpawn position is no longer randomly determined when a player reconnects to a server during freeze time. The spawn point sequence is now configured at the beginning of the map and is saved/restored from round backup files
  • ChangeIn official matchmaking servers, players who disconnect and reconnect during freeze time will respawn in the spawn point they were assigned at the beginning of the round
  • ChangeOn community servers, players who disconnect and reconnect during freeze time will be assigned one of the five spawn positions assigned to the team that round
  • ChangeWhen restoring from round backup files (which is recommended in tournament settings after disconnects/reconnects), players will spawn in the positions they were originally assigned at the beginning of that round
  • FixFixed a bug where players would see a black screen after disconnecting and reconnecting multiple times during a technical timeout
  • FixFixed a bug where players disconnecting and reconnecting to a competitive match would incorrectly interact with bot spawning algorithm
  • FixFixed some cases where MVP music would not play or would play over round end music
  • FixFixed a bug in Deathmatch where kills during warmup would count towards healthshot reward and Zeus score bonus
  • FixFixed players jumping higher than normal when toggling low framerate
  • FixFixed an instance of weapon switches sometimes being ignored by the server
  • FixFixed smoke shadow rendering issues and improvements to perf
  • FixFixed a bug where the game would crash on Linux while alt-tabbing
  • FixFixed some cases where a frame rate hitch would occur due to compiling shaders
  • ChangeImproved behavior when user input does not arrive on the server in time due to packet loss or client frame rate issues
  • ChangeAdjusted various music kit cues in NIGHTMODE Music Kit box (ISOxo, Knock2, and TWERL and Ekko & Sidetrack)
  • FixFixed a case where some players in North America would always fail to accept a match on a server in Europe due to SDR choosing an invalid route
  • ChangePlayers who get kicked from official competitive servers for too many suicides will now be issued a competitive cooldown
  • ChangeAdjusted the logic tracking player idle state to exclude round freezetime and timeout periods
  • ChangeChickens no longer interact with dropped weapons
  • ChangeSniper scope overlay no longer appears in tool viewports (such as Hammer)

Maps

  • ChangeAdjusted spawn location priorities for Premier and Competitive game modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo. AnubisInfernoMirageNukeOverpassVertigo
  • Inferno
  • FixFixed community reported gaps in map and Trike model
  • ChangeRaised plywood at top of Banana to cover head visibility
  • ChangeSmoothed ground movement in Banana and Bombsite A
  • ChangeRaised Arch exit towards Mid (or "Raised arch in Arch") Arch
  • ChangeRemoved bench at Arch near Library Arch
  • ChangeRemoved construction cone at Underpass

Workshop

  • FixFix lightmaps being capped at 4k resolution in CS2 Workshop Tools
  • ChangeUpdated sticker inspect to support wear in 0.1 increments to match sticker scraping
  • NewAdded roughness texture to foil stickers in the Item Editor
  • ChangeUpdated help system for new sticker features

Valve's official notes. Read the announcement on Steam

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