February 28, 2024 · Patch
February 28, 2024 update
1 new18 changes12 fixes
Misc
- ChangeSpawn position is no longer randomly determined when a player reconnects to a server during freeze time. The spawn point sequence is now configured at the beginning of the map and is saved/restored from round backup files
- ChangeIn official matchmaking servers, players who disconnect and reconnect during freeze time will respawn in the spawn point they were assigned at the beginning of the round
- ChangeOn community servers, players who disconnect and reconnect during freeze time will be assigned one of the five spawn positions assigned to the team that round
- ChangeWhen restoring from round backup files (which is recommended in tournament settings after disconnects/reconnects), players will spawn in the positions they were originally assigned at the beginning of that round
- FixFixed a bug where players would see a black screen after disconnecting and reconnecting multiple times during a technical timeout
- FixFixed a bug where players disconnecting and reconnecting to a competitive match would incorrectly interact with bot spawning algorithm
- FixFixed some cases where MVP music would not play or would play over round end music
- FixFixed a bug in Deathmatch where kills during warmup would count towards healthshot reward and Zeus score bonus
- FixFixed players jumping higher than normal when toggling low framerate
- FixFixed an instance of weapon switches sometimes being ignored by the server
- FixFixed smoke shadow rendering issues and improvements to perf
- FixFixed a bug where the game would crash on Linux while alt-tabbing
- FixFixed some cases where a frame rate hitch would occur due to compiling shaders
- ChangeImproved behavior when user input does not arrive on the server in time due to packet loss or client frame rate issues
- ChangeAdjusted various music kit cues in NIGHTMODE Music Kit box (ISOxo, Knock2, and TWERL and Ekko & Sidetrack)
- FixFixed a case where some players in North America would always fail to accept a match on a server in Europe due to SDR choosing an invalid route
- ChangePlayers who get kicked from official competitive servers for too many suicides will now be issued a competitive cooldown
- ChangeAdjusted the logic tracking player idle state to exclude round freezetime and timeout periods
- ChangeChickens no longer interact with dropped weapons
- ChangeSniper scope overlay no longer appears in tool viewports (such as Hammer)
Maps
- ChangeAdjusted spawn location priorities for Premier and Competitive game modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo. AnubisInfernoMirageNukeOverpassVertigo
- Inferno
- FixFixed community reported gaps in map and Trike model
- ChangeRaised plywood at top of Banana to cover head visibility
- ChangeSmoothed ground movement in Banana and Bombsite A
- ChangeRaised Arch exit towards Mid (or "Raised arch in Arch") Arch
- ChangeRemoved bench at Arch near Library Arch
- ChangeRemoved construction cone at Underpass
Workshop
- FixFix lightmaps being capped at 4k resolution in CS2 Workshop Tools
- ChangeUpdated sticker inspect to support wear in 0.1 increments to match sticker scraping
- NewAdded roughness texture to foil stickers in the Item Editor
- ChangeUpdated help system for new sticker features
Valve's official notes. Read the announcement on Steam