Parches

Cada actualización de CS2, cambio por cambio: cada línea dice si es algo nuevo, un cambio o un arreglo, y qué mapas, armas y cajas nombra.

25 de octubre de 2023 · Parche

Parche del 25 de octubre de 2023

1 nuevo34 cambios25 arreglos

Mapas

  • ArregloVarious bug fixes and tweaks:
  • CambioInferno Inferno
  • CambioImproved bomb visibility when planted in fountain on bombsite B
  • CambioImproved grenade bounce behavior on roof and stone models to make it more predictable
  • CambioRemoved part of railing on balcony
  • CambioAdjusted garage door on bombsite A to improve player readability and clipping
  • ArregloFixed lighting bug on Inferno workshop map Inferno
  • ArregloFixed various micro-gaps
  • CambioOverall clipping / movement polish
  • CambioOverpass Overpass
  • CambioRemoved or tweaked models and textures to improve player readability
  • CambioAdjusted lighting in certain areas to improve player readability
  • CambioAdjusted grenade clipping in various areas
  • CambioNuke Nuke
  • ArregloFixed clipping on ramp room doorway tread plates to prevent erroneous grenade bounces
  • ArregloFixed collision on doorways from ramp to bombsite B to be more accurate
  • CambioImproved player readability against container on bombsite B
  • ArregloFixed some cases where players clipped through garage door at lobby
  • CambioRemoved dynamic light at squeaky to prevent shadows giving away player position through doorway
  • ArregloFixed various holes in world
  • CambioOverall clipping / movement polish
  • CambioDust2
  • ArregloFixed micro-cracks in crate models
  • CambioAnubis Anubis
  • CambioAdjusted grenade clipping in and around bombsite B to prevent grenades getting stuck in tight spots
  • ArregloFixed multiple cases where dropped weapons clipped through world geometry
  • ArregloFixed multiple holes and cracks in world.
  • ArregloFixed missing collision on geometry where c4 could be thrown out of the map
  • CambioClipped multiple areas where players could stack, providing an unfair vantage point
  • ArregloFixed lightmap issues around CT spawn water
  • CambioImproved player readability in mid
  • CambioImproved CT team intro position
  • CambioOverall clipping / movement polish
  • CambioOffice Office
  • CambioImproved player readability at CT spawn around swat van
  • ArregloFixed gaps in some cubemaps which were causing lighting issues
  • ArregloFixed some lighting artifacts on crates at low settings
  • CambioDisabled motion on vending machine
  • CambioOverall clipping / movement polish
  • CambioVertigo Vertigo
  • ArregloFixed ladder collision blocking bullets and grenades
  • ArregloFixed steel beams having incorrect surface property
  • CambioOverall clipping / movement polish
  • CambioMirage Mirage
  • ArregloFixed various bullet penetration issues
  • CambioOverall clipping / movement polish
  • CambioAncient Ancient
  • CambioMade fog adjustments to improve player readability
  • ArregloFixed micro-cracks in crate models
  • ArregloFixed multiple holes and cracks in the world
  • CambioMade visibility adjustments to donut area
  • ArregloFixed bullet penetration issues through wood panels near bombsite B
  • ArregloFixed material properties on some tarp models
  • CambioOverall clipping / movement polish

Varios

  • ArregloFixed some cases where weapons could fall out of the world
  • ArregloFixed a bug where Molotov self damage could be incorrectly penalized as team damage
  • CambioImproved performance for muzzle flashes and HE grenade effects
  • ArregloVarious bug fixes and tweaks to weapon finishes and stickers
  • NuevoAdded code to correct packets that arrive out of order in quick succession. These packets were showing up as loss in the net graph.
  • ArregloFixed a bug where SDR routing could sometimes choose the second-best route when immediately connecting, and then stick to that route for too long.

Notas oficiales de Valve, en inglés. Ver el anuncio en Steam

© 2026 Vestigo