25 de octubre de 2023 · Parche
Parche del 25 de octubre de 2023
1 nuevo34 cambios25 arreglos
Mapas
- ArregloVarious bug fixes and tweaks:
- CambioInferno Inferno
- CambioImproved bomb visibility when planted in fountain on bombsite B
- CambioImproved grenade bounce behavior on roof and stone models to make it more predictable
- CambioRemoved part of railing on balcony
- CambioAdjusted garage door on bombsite A to improve player readability and clipping
- ArregloFixed lighting bug on Inferno workshop map Inferno
- ArregloFixed various micro-gaps
- CambioOverall clipping / movement polish
- CambioOverpass Overpass
- CambioRemoved or tweaked models and textures to improve player readability
- CambioAdjusted lighting in certain areas to improve player readability
- CambioAdjusted grenade clipping in various areas
- CambioNuke Nuke
- ArregloFixed clipping on ramp room doorway tread plates to prevent erroneous grenade bounces
- ArregloFixed collision on doorways from ramp to bombsite B to be more accurate
- CambioImproved player readability against container on bombsite B
- ArregloFixed some cases where players clipped through garage door at lobby
- CambioRemoved dynamic light at squeaky to prevent shadows giving away player position through doorway
- ArregloFixed various holes in world
- CambioOverall clipping / movement polish
- CambioDust2
- ArregloFixed micro-cracks in crate models
- CambioAnubis Anubis
- CambioAdjusted grenade clipping in and around bombsite B to prevent grenades getting stuck in tight spots
- ArregloFixed multiple cases where dropped weapons clipped through world geometry
- ArregloFixed multiple holes and cracks in world.
- ArregloFixed missing collision on geometry where c4 could be thrown out of the map
- CambioClipped multiple areas where players could stack, providing an unfair vantage point
- ArregloFixed lightmap issues around CT spawn water
- CambioImproved player readability in mid
- CambioImproved CT team intro position
- CambioOverall clipping / movement polish
- CambioOffice Office
- CambioImproved player readability at CT spawn around swat van
- ArregloFixed gaps in some cubemaps which were causing lighting issues
- ArregloFixed some lighting artifacts on crates at low settings
- CambioDisabled motion on vending machine
- CambioOverall clipping / movement polish
- CambioVertigo Vertigo
- ArregloFixed ladder collision blocking bullets and grenades
- ArregloFixed steel beams having incorrect surface property
- CambioOverall clipping / movement polish
- CambioMirage Mirage
- ArregloFixed various bullet penetration issues
- CambioOverall clipping / movement polish
- CambioAncient Ancient
- CambioMade fog adjustments to improve player readability
- ArregloFixed micro-cracks in crate models
- ArregloFixed multiple holes and cracks in the world
- CambioMade visibility adjustments to donut area
- ArregloFixed bullet penetration issues through wood panels near bombsite B
- ArregloFixed material properties on some tarp models
- CambioOverall clipping / movement polish
Varios
- ArregloFixed some cases where weapons could fall out of the world
- ArregloFixed a bug where Molotov self damage could be incorrectly penalized as team damage
- CambioImproved performance for muzzle flashes and HE grenade effects
- ArregloVarious bug fixes and tweaks to weapon finishes and stickers
- NuevoAdded code to correct packets that arrive out of order in quick succession. These packets were showing up as loss in the net graph.
- ArregloFixed a bug where SDR routing could sometimes choose the second-best route when immediately connecting, and then stick to that route for too long.
Notas oficiales de Valve, en inglés. Ver el anuncio en Steam