Parches

Cada actualización de CS2, cambio por cambio: cada línea dice si es algo nuevo, un cambio o un arreglo, y qué mapas, armas y cajas nombra.

9 de noviembre de 2023 · Parche

Parche del 9 de noviembre de 2023

2 nuevos20 cambios6 arreglos

Jugabilidad

  • CambioThe visual and audio feedback from sub-tick input—such as movement acceleration and muzzle flashes—will now always render on the next frame
  • CambioRandom numbers used for shooting spread are now synchronized between clients and servers by default. This makes tracers and decals match their server-authoritative trajectories more closely. Note: Spread has been synchronized on Valve official servers since 10/14
  • ArregloFixed a bug where pressing a movement key immediately after jumping resulted in an inconsistent jump height

Emparejamiento

  • CambioParties of four are now able to queue for Premier mode
  • NuevoAdded vote-kick immunity for solo players who get matched on the same team with a party of four players
  • CambioAdjusted the algorithm for re-establishing CS Rating after a period of inactivity in Premier mode

Sonido

  • CambioReduced the maximum audible distance of grenade bounce sounds
  • CambioImproved occlusion filter quality
  • ArregloAddressed issue where sometimes headshot dink sounds playing as feedback for the attacker could be mistaken for incoming damage
  • CambioLowered volume of sound for headshot damage with no armor from a victims perspective to bring it inline with volume of other headshot sounds
  • CambioChanged jump land sounds to have the same maximum audible distance as footstep sounds
  • CambioChanged volume falloff curve of jump landing sounds to better convey distance
  • CambioImproved molotov extinguish effects to sound better when multiple are playing at once
  • CambioBrought back spark sound feedback when bomb defuse is cut short due to player spinning
  • ArregloFixed issue where at very close proximity, a victims death groan could be mistaken as coming from the attacker
  • ArregloFixed a case where unsilenced m4a1-s did not have any distant gunfire sounds

Mapas

  • Mirage
  • ArregloFixed clipping on bench in palace
  • CambioLowered the height of box on A site to match CS:GO

Efectos

  • CambioImproved performance of blood effects at close range
  • CambioImproved bomb light visibility from back of bomb
  • CambioReduced muzzle flash during quickswitch from scoped rifles
  • CambioReduced the strength of the kill streak HUD effect after five kills

CSTV

  • NuevoAdded setting "tv_record_immediate" to control when CSTV demo file will start recording content. If the setting is enabled then content will start at the moment when tv_record is executed on the server. If the setting is disabled then content will start recording from tv_delay earlier
  • CambioCSTV demos can now be recorded without delayed CSTV spectating enabled. Requires setting "tv_record_immediate 1" and executing "tv_record" at the moment when recording should start

Varios

  • CambioAdjusted wear values of some stickers to better match CS:GO
  • ArregloFixed a bug with workshop tools that would prevent light_environment from baking static shadows in some circumstances
  • CambioImproved quality of 'Performance' HDR rendering mode
  • CambioEnabling the upload of workshop maps for Wingman mode

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