Patches

Every CS2 update, change by change: each line says whether it's new, a change or a fix, and which maps, weapons and cases it names.

November 9, 2023 · Patch

November 9, 2023 update

2 new20 changes6 fixes

Gameplay

  • ChangeThe visual and audio feedback from sub-tick input—such as movement acceleration and muzzle flashes—will now always render on the next frame
  • ChangeRandom numbers used for shooting spread are now synchronized between clients and servers by default. This makes tracers and decals match their server-authoritative trajectories more closely. Note: Spread has been synchronized on Valve official servers since 10/14
  • FixFixed a bug where pressing a movement key immediately after jumping resulted in an inconsistent jump height

Matchmaking

  • ChangeParties of four are now able to queue for Premier mode
  • NewAdded vote-kick immunity for solo players who get matched on the same team with a party of four players
  • ChangeAdjusted the algorithm for re-establishing CS Rating after a period of inactivity in Premier mode

Audio

  • ChangeReduced the maximum audible distance of grenade bounce sounds
  • ChangeImproved occlusion filter quality
  • FixAddressed issue where sometimes headshot dink sounds playing as feedback for the attacker could be mistaken for incoming damage
  • ChangeLowered volume of sound for headshot damage with no armor from a victims perspective to bring it inline with volume of other headshot sounds
  • ChangeChanged jump land sounds to have the same maximum audible distance as footstep sounds
  • ChangeChanged volume falloff curve of jump landing sounds to better convey distance
  • ChangeImproved molotov extinguish effects to sound better when multiple are playing at once
  • ChangeBrought back spark sound feedback when bomb defuse is cut short due to player spinning
  • FixFixed issue where at very close proximity, a victims death groan could be mistaken as coming from the attacker
  • FixFixed a case where unsilenced m4a1-s did not have any distant gunfire sounds

Maps

  • Mirage
  • FixFixed clipping on bench in palace
  • ChangeLowered the height of box on A site to match CS:GO

Effects

  • ChangeImproved performance of blood effects at close range
  • ChangeImproved bomb light visibility from back of bomb
  • ChangeReduced muzzle flash during quickswitch from scoped rifles
  • ChangeReduced the strength of the kill streak HUD effect after five kills

CSTV

  • NewAdded setting "tv_record_immediate" to control when CSTV demo file will start recording content. If the setting is enabled then content will start at the moment when tv_record is executed on the server. If the setting is disabled then content will start recording from tv_delay earlier
  • ChangeCSTV demos can now be recorded without delayed CSTV spectating enabled. Requires setting "tv_record_immediate 1" and executing "tv_record" at the moment when recording should start

Misc

  • ChangeAdjusted wear values of some stickers to better match CS:GO
  • FixFixed a bug with workshop tools that would prevent light_environment from baking static shadows in some circumstances
  • ChangeImproved quality of 'Performance' HDR rendering mode
  • ChangeEnabling the upload of workshop maps for Wingman mode

Valve's official notes. Read the announcement on Steam

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