November 17, 2023 · Patch
November 17, 2023 update
14 new45 changes55 fixes
Gameplay
- ChangeMore sub-tick visual and audio feedback improvements
- ChangeReduced sniper scope bob animation magnitude and frequency
- FixFixed a bug causing duck to be slower when the Duck Mode was set to Toggle
- FixFixed a case where grenade throws weren't registering on the server
- ChangeThrown grenades no longer prematurely detonate if thrown while intersecting a teammate
- ChangePlayers can no longer mitigate fall damage by defusing the bomb
- ChangeAdjusted weapon drop trajectories to make throwing weapons more consistent, especially when throwing weapons downward
- ChangeWhen a network interruption is detected by official game servers, the affected match will be cancelled
- NewAdded unique sounds for running and jumping on metal railings and poles
Animation
- FixFixed a bug that occurred when interrupting the CZ75a deploy with inspect
- FixFixed the inspect and other animations for the Shadow Daggers
- FixFixed a 'broken wrist' animation with the Survival Knife
- ChangeAdjusted the Mac10 first person animation to include strap and bolt movement
- FixFixed AWP and SSG firing animation/inspect behavior while zoomed in AWP
- FixFixed a case where the Deagle slide would fail to reset on round restart
- ChangeThe Revolver barrel now incrementally rotates for each shot
- FixFixed some animation issues with weapons placed in community maps
- FixFixed cases where the C4 light would not blink when held or holstered by players
- FixFixed some cases where the player's shadow would show an incorrect pose
Misc
- FixFixed a bug where bot_knives_only didn't work for T's
- FixFixed some visual issues with demo playback
- ChangeImproved performance of screen particle effects
- FixFixed the Mute Enemy Team and Mute All But Friends settings failing to mute voice
- ChangeText from blocked players will no longer be visible in the premier pregame chat
- ChangePlayers frozen by half-time gamerules are now immune to certain damage types
- ChangeDecals now evict the lowermost decal if enough decals overlap in a single location
- ChangePlayer visibility fog adjustment no longer applies to dead ragdolls
- ChangeSmoke particles no longer stick to dead ragdolls
- FixFixed self/team burn damage getting recorded as enemy damage
UI
- ChangeRevised some common chat strings
- NewAdded convar cl_deathnotices_show_numbers for observers to have quick access to player's spectate index
- NewAdded a warning message for AMD and Nvidia graphics users with out-of-date drivers
- Change"Kevlar & Helmet" entry in the Buy Menu will now present itself as simply "Helmet" when contextually correct
- NewAdded time to weekly rollover to the reduced XP message in the player profile tooltip
- FixFixed kill feed and death panel not displaying correct information if the killer died earlier or disconnected
- FixFixed round-delayed stats not updating at match end
- ChangeChanged deathmatch scoreboard stats from K/D/A/Score to K/HS%/DMG/Score
- FixFixed case where text during defuse would get cut off
- NewAdded direction indicators to players in the square radar
- FixFixed case where kill icon would not display in the post-round damage info panel
- FixFixed bad string in the commend dialog panel
- FixFixed case where round stats in the Watch Menu would be assigned to the wrong side
Workshop
- FixFixed custom sound events files in workshop maps
- NewAdded some material settings for water refraction/caustics
- ChangeWorkshop maps can now be tagged as supporting Wingman mode
- ChangeLinux clients can now run workshop maps without requiring -insecure
- NewAdded trigger_hostage_reset trigger and logic_eventlistener entities
- NewAdded convars sv_walkable_normal and sv_standable_normal to allow community servers to tweak player movement on angled surfaces
- FixFixed health getting clipped when it exceeds 3 digits
Maps
- ChangeOverpass: Overpass
- FixFixed various cases where level mesh was disappearing occasionally
- FixVarious visual updates and fixes to models and materials
- ChangeStraightened out some collision that was pushing players off of walls or corners
- ChangeTurned off the collision of some light fixtures that were pushing players off of walls
- NewAdded a metal plate to swat van to hide player feet, adjusted clipping around van
- FixFixed some small holes in the world
- FixFixed some texture mapping seams
- NewAdded player clipping on some floor grates to smooth player movement
- FixFixed some issues with the collision and surface property of fire extinguishers
- NewAdded and adjusted some grenade clipping
- ChangeAdjusted some clipping on boxes and cable stacks in connector
- ChangeAncient: Ancient
- ChangeMore player and grenade clips adjustments
- ChangeClosed various holes and cracks in the world
- ChangeMirage: Mirage
- FixFixed clipping around scaffolding at bombsite b to prevent one-way peeking through geo
- ChangeOffice: Office
- FixFixed player getting stuck on large crate in garage
- ChangeGeneral grenade clip polish
- ChangeVending machine break sequence now only happens once to avoid strobing lights
- ChangeRemoved collision from pipes and cctv cameras at ct spawn garage
- NewAdded grenade clips to doors at stairwell
- FixFixed hole in door frame at t-spawn
- FixFixed texture errors on ceiling at conference room
- FixFixed some lighting errors on low settings
- FixFixed weapons getting stuck behind crates at back way
- FixFixed lighting artifacts in front courtyard
- FixFixed bad boost onto electrical boxes in garage
- ChangeAnubis: Anubis
- FixFixed z-fighting on stairs in connector
- ChangeImproved ground at bombsite A so that it has more accurate footstep sounds
- FixFixed gap in world around b-site planting area
- FixFixed z-fighting a backdrop temple near t-spawn
- FixFixed missing collision at connector that would allow grenades to fall through world
- FixFixed hole in world at street that allowed players to see through to canal
- FixFixed vis issue on street looking back to t-spawn
- FixFixed UV stretching in connector
- ChangeSealed up holes in building rooftops for entire level to prevent grenades getting stuck in void
- FixFixed holes in lower tunnel
- FixFixed hole in canal
- ChangeInferno: Inferno
- ChangeMoved bucket on scaffolding on bombsite B that could be mistaken for player during combat
- ChangeClosed hole to prevent grenades from falling through the map on bombsite A
- ChangeMore player clip adjustments
- FixFixed various micro gaps
- ChangeNuke: Nuke
- FixMinor clipping fixes on rooftops and hut
- ChangeBetter caustics in pool at B site
- FixFixed vis issue in garage looking towards hell
- ChangeVertigo: Vertigo
- FixFixed some light fixtures showing backfaces
- FixFixed some light fixtures being misaligned
- FixFixed missing vent pieces in Tunnels
- FixAttempt to fix players clipping through wood boards by stairwell at bombsite b
- FixFixed bad clip above door at elevator
- FixFixed flashbang inconsistency with metal gratings at scaffolding
- FixFixed missing collision on horizontal tower beams at b-site
- NewAdded grenade clips around bombsite b to prevent smokes getting caught in bad spaces
- ChangeCleaned up geo and did a grenade clip pass around scaffold to make grenades work better
- NewAdded grenade clip to b platform
- FixFixed disconnected girders at mid
- ChangeMoved stack of drywall at back door>b for better movement/cover
- ChangeImproved clipping at side
- ChangeJobsite injury signs are more responsive
Valve's official notes. Read the announcement on Steam