Patches

Every CS2 update, change by change: each line says whether it's new, a change or a fix, and which maps, weapons and cases it names.

November 17, 2023 · Patch

November 17, 2023 update

14 new45 changes55 fixes

Gameplay

  • ChangeMore sub-tick visual and audio feedback improvements
  • ChangeReduced sniper scope bob animation magnitude and frequency
  • FixFixed a bug causing duck to be slower when the Duck Mode was set to Toggle
  • FixFixed a case where grenade throws weren't registering on the server
  • ChangeThrown grenades no longer prematurely detonate if thrown while intersecting a teammate
  • ChangePlayers can no longer mitigate fall damage by defusing the bomb
  • ChangeAdjusted weapon drop trajectories to make throwing weapons more consistent, especially when throwing weapons downward
  • ChangeWhen a network interruption is detected by official game servers, the affected match will be cancelled
  • NewAdded unique sounds for running and jumping on metal railings and poles

Animation

  • FixFixed a bug that occurred when interrupting the CZ75a deploy with inspect
  • FixFixed the inspect and other animations for the Shadow Daggers
  • FixFixed a 'broken wrist' animation with the Survival Knife
  • ChangeAdjusted the Mac10 first person animation to include strap and bolt movement
  • FixFixed AWP and SSG firing animation/inspect behavior while zoomed in AWP
  • FixFixed a case where the Deagle slide would fail to reset on round restart
  • ChangeThe Revolver barrel now incrementally rotates for each shot
  • FixFixed some animation issues with weapons placed in community maps
  • FixFixed cases where the C4 light would not blink when held or holstered by players
  • FixFixed some cases where the player's shadow would show an incorrect pose

Misc

  • FixFixed a bug where bot_knives_only didn't work for T's
  • FixFixed some visual issues with demo playback
  • ChangeImproved performance of screen particle effects
  • FixFixed the Mute Enemy Team and Mute All But Friends settings failing to mute voice
  • ChangeText from blocked players will no longer be visible in the premier pregame chat
  • ChangePlayers frozen by half-time gamerules are now immune to certain damage types
  • ChangeDecals now evict the lowermost decal if enough decals overlap in a single location
  • ChangePlayer visibility fog adjustment no longer applies to dead ragdolls
  • ChangeSmoke particles no longer stick to dead ragdolls
  • FixFixed self/team burn damage getting recorded as enemy damage

UI

  • ChangeRevised some common chat strings
  • NewAdded convar cl_deathnotices_show_numbers for observers to have quick access to player's spectate index
  • NewAdded a warning message for AMD and Nvidia graphics users with out-of-date drivers
  • Change"Kevlar & Helmet" entry in the Buy Menu will now present itself as simply "Helmet" when contextually correct
  • NewAdded time to weekly rollover to the reduced XP message in the player profile tooltip
  • FixFixed kill feed and death panel not displaying correct information if the killer died earlier or disconnected
  • FixFixed round-delayed stats not updating at match end
  • ChangeChanged deathmatch scoreboard stats from K/D/A/Score to K/HS%/DMG/Score
  • FixFixed case where text during defuse would get cut off
  • NewAdded direction indicators to players in the square radar
  • FixFixed case where kill icon would not display in the post-round damage info panel
  • FixFixed bad string in the commend dialog panel
  • FixFixed case where round stats in the Watch Menu would be assigned to the wrong side

Workshop

  • FixFixed custom sound events files in workshop maps
  • NewAdded some material settings for water refraction/caustics
  • ChangeWorkshop maps can now be tagged as supporting Wingman mode
  • ChangeLinux clients can now run workshop maps without requiring -insecure
  • NewAdded trigger_hostage_reset trigger and logic_eventlistener entities
  • NewAdded convars sv_walkable_normal and sv_standable_normal to allow community servers to tweak player movement on angled surfaces
  • FixFixed health getting clipped when it exceeds 3 digits

Maps

  • ChangeOverpass: Overpass
  • FixFixed various cases where level mesh was disappearing occasionally
  • FixVarious visual updates and fixes to models and materials
  • ChangeStraightened out some collision that was pushing players off of walls or corners
  • ChangeTurned off the collision of some light fixtures that were pushing players off of walls
  • NewAdded a metal plate to swat van to hide player feet, adjusted clipping around van
  • FixFixed some small holes in the world
  • FixFixed some texture mapping seams
  • NewAdded player clipping on some floor grates to smooth player movement
  • FixFixed some issues with the collision and surface property of fire extinguishers
  • NewAdded and adjusted some grenade clipping
  • ChangeAdjusted some clipping on boxes and cable stacks in connector
  • ChangeAncient: Ancient
  • ChangeMore player and grenade clips adjustments
  • ChangeClosed various holes and cracks in the world
  • ChangeMirage: Mirage
  • FixFixed clipping around scaffolding at bombsite b to prevent one-way peeking through geo
  • ChangeOffice: Office
  • FixFixed player getting stuck on large crate in garage
  • ChangeGeneral grenade clip polish
  • ChangeVending machine break sequence now only happens once to avoid strobing lights
  • ChangeRemoved collision from pipes and cctv cameras at ct spawn garage
  • NewAdded grenade clips to doors at stairwell
  • FixFixed hole in door frame at t-spawn
  • FixFixed texture errors on ceiling at conference room
  • FixFixed some lighting errors on low settings
  • FixFixed weapons getting stuck behind crates at back way
  • FixFixed lighting artifacts in front courtyard
  • FixFixed bad boost onto electrical boxes in garage
  • ChangeAnubis: Anubis
  • FixFixed z-fighting on stairs in connector
  • ChangeImproved ground at bombsite A so that it has more accurate footstep sounds
  • FixFixed gap in world around b-site planting area
  • FixFixed z-fighting a backdrop temple near t-spawn
  • FixFixed missing collision at connector that would allow grenades to fall through world
  • FixFixed hole in world at street that allowed players to see through to canal
  • FixFixed vis issue on street looking back to t-spawn
  • FixFixed UV stretching in connector
  • ChangeSealed up holes in building rooftops for entire level to prevent grenades getting stuck in void
  • FixFixed holes in lower tunnel
  • FixFixed hole in canal
  • ChangeInferno: Inferno
  • ChangeMoved bucket on scaffolding on bombsite B that could be mistaken for player during combat
  • ChangeClosed hole to prevent grenades from falling through the map on bombsite A
  • ChangeMore player clip adjustments
  • FixFixed various micro gaps
  • ChangeNuke: Nuke
  • FixMinor clipping fixes on rooftops and hut
  • ChangeBetter caustics in pool at B site
  • FixFixed vis issue in garage looking towards hell
  • ChangeVertigo: Vertigo
  • FixFixed some light fixtures showing backfaces
  • FixFixed some light fixtures being misaligned
  • FixFixed missing vent pieces in Tunnels
  • FixAttempt to fix players clipping through wood boards by stairwell at bombsite b
  • FixFixed bad clip above door at elevator
  • FixFixed flashbang inconsistency with metal gratings at scaffolding
  • FixFixed missing collision on horizontal tower beams at b-site
  • NewAdded grenade clips around bombsite b to prevent smokes getting caught in bad spaces
  • ChangeCleaned up geo and did a grenade clip pass around scaffold to make grenades work better
  • NewAdded grenade clip to b platform
  • FixFixed disconnected girders at mid
  • ChangeMoved stack of drywall at back door>b for better movement/cover
  • ChangeImproved clipping at side
  • ChangeJobsite injury signs are more responsive

Valve's official notes. Read the announcement on Steam

© 2026 Vestigo